forked from cgvr/DeltaVR
added detailed collisions to hands, needs to be configured for Vivegit status! Also, added more complex collisions to furniture and simplified existing scene object collisions
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@@ -101,15 +101,15 @@ namespace _PROJECT.NewHandPresence
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ShowTeleportHint();
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break;
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case TutorialState.WaitForGrip:
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SetHandsVisibility(true);
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//SetHandsVisibility(true);
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break;
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case TutorialState.Grip:
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SetHandsVisibility(false);
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//SetHandsVisibility(false);
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CreateBillboard(_grabInteractable.gameObject, "Grab me!");
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ShowGripHint();
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break;
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case TutorialState.Done:
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SetHandsVisibility(true);
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//SetHandsVisibility(true);
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DestroyBillboard();
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break;
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default:
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