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forked from cgvr/DeltaVR

added detailed collisions to hands, needs to be configured for Vivegit status! Also, added more complex collisions to furniture and simplified existing scene object collisions

This commit is contained in:
2025-10-29 21:32:26 +02:00
parent 84a925b68f
commit a3975d85f7
30 changed files with 5470 additions and 266 deletions

View File

@@ -101,15 +101,15 @@ namespace _PROJECT.NewHandPresence
ShowTeleportHint();
break;
case TutorialState.WaitForGrip:
SetHandsVisibility(true);
//SetHandsVisibility(true);
break;
case TutorialState.Grip:
SetHandsVisibility(false);
//SetHandsVisibility(false);
CreateBillboard(_grabInteractable.gameObject, "Grab me!");
ShowGripHint();
break;
case TutorialState.Done:
SetHandsVisibility(true);
//SetHandsVisibility(true);
DestroyBillboard();
break;
default: