forked from cgvr/DeltaVR
npc characters have separate trigger enter and exit areas
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@@ -0,0 +1,38 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NPCTriggerArea : MonoBehaviour
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{
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public NPCController npcController;
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public bool isEnter;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnTriggerEnter(Collider other)
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{
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if (isEnter && other.gameObject.tag == "Player Head")
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{
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npcController.PlayerApproach(other.transform);
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (!isEnter && other.gameObject.tag == "Player Head")
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{
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npcController.PlayerLeave();
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}
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}
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}
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