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forked from cgvr/DeltaVR

npc characters have separate trigger enter and exit areas

This commit is contained in:
2026-02-28 15:00:16 +02:00
parent df44849d0d
commit 9d780f4dbc
10 changed files with 165 additions and 95 deletions

View File

@@ -0,0 +1,38 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NPCTriggerArea : MonoBehaviour
{
public NPCController npcController;
public bool isEnter;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerEnter(Collider other)
{
if (isEnter && other.gameObject.tag == "Player Head")
{
npcController.PlayerApproach(other.transform);
}
}
private void OnTriggerExit(Collider other)
{
if (!isEnter && other.gameObject.tag == "Player Head")
{
npcController.PlayerLeave();
}
}
}