forked from cgvr/DeltaVR
add glTFast package + load in model after pipeline generation
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@@ -41,5 +41,5 @@ Material:
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m_Ints: []
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m_Floats: []
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m_Colors:
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- _Color: {r: 0.27382442, g: 0.27382442, b: 0.27382442, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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