forked from cgvr/DeltaVR
archery range glass display tank + wire
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97
Assets/_PROJECT/Scripts/ModeGeneration/MicrophoneTesting.cs
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97
Assets/_PROJECT/Scripts/ModeGeneration/MicrophoneTesting.cs
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using UnityEngine;
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[RequireComponent(typeof(AudioSource))]
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public class MicrophoneTesting : MonoBehaviour
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{
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[Header("Mic settings")]
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[Tooltip("Leave empty for default device")]
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public string deviceName = "";
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[Range(1, 60)] public int bufferLengthSec = 10; // rolling buffer for mic clip
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public int requestedSampleRate = 48000; // 48000 is best match for Quest & many headsets
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public bool playOnStart = true;
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[Header("Runtime")]
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public bool isRecording;
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public bool isPlaying;
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private AudioSource _src;
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private AudioClip _micClip;
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void Awake()
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{
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_src = GetComponent<AudioSource>();
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_src.loop = true; // continuous playback
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_src.playOnAwake = false; // we will start manually
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}
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void Start()
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{
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if (playOnStart)
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StartLoopback();
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}
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public void StartLoopback()
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{
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if (isRecording) return;
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// Pick default mic if none specified
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string dev = deviceName;
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if (string.IsNullOrEmpty(dev) && Microphone.devices.Length > 0)
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dev = Microphone.devices[0];
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// Optionally query supported sample range
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Microphone.GetDeviceCaps(dev, out int minFreq, out int maxFreq);
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int sampleRate = requestedSampleRate;
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if (minFreq != 0 && maxFreq != 0)
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{
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// Clamp to supported range
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sampleRate = Mathf.Clamp(requestedSampleRate, minFreq, maxFreq);
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}
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// Start recording into an AudioClip Unity manages
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_micClip = Microphone.Start(dev, true, bufferLengthSec, sampleRate);
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isRecording = true;
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Debug.Log("Recording started. device name:");
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Debug.Log(Microphone.GetPosition(deviceName));
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// Wait until the mic has written at least one sample
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StartCoroutine(PlayWhenReady());
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}
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System.Collections.IEnumerator PlayWhenReady()
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{
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// Ensure mic buffer has started writing
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Debug.Log("device name: " + deviceName);
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while (Microphone.GetPosition(deviceName) <= 0)
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{
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Debug.Log("Stuck in enumerator");
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yield return null;
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}
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_src.clip = _micClip;
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Debug.Log("Playing clip " + _src.clip);
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_src.Play();
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isPlaying = true;
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}
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public void StopLoopback()
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{
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if (!isRecording) return;
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_src.Stop();
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if (_micClip != null)
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{
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Microphone.End(null); // stop default device
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_micClip = null;
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}
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isPlaying = false;
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isRecording = false;
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}
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void OnDisable()
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{
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StopLoopback();
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}
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}
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