forked from cgvr/DeltaVR
archery range glass display tank + wire
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@@ -162,7 +162,7 @@ public class ArcheryRange : NetworkBehaviour
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ArcheryTarget archeryTarget = targetObject.AddComponent<ArcheryTarget>();
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archeryTarget.pointsText = archeryTargetPointsText;
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Rigidbody rigidbody = targetObject.GetComponent<Rigidbody>();
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Rigidbody rigidbody = targetObject.AddComponent<Rigidbody>();
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rigidbody.useGravity = false;
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rigidbody.isKinematic = true;
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@@ -149,7 +149,7 @@ namespace _PROJECT.NewHandPresence
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{
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if (leftHand == null || rightHand == null)
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{
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Debug.Log("Left or right hand is null");
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//Debug.Log("Left or right hand is null");
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return false;
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}
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