forked from cgvr/DeltaVR
shape scanner emits particles on config complete
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@@ -84,7 +84,7 @@ namespace _PROJECT.Multiplayer.NewBow
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public void SetLaunchDirection(Vector3 direction)
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{
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Debug.Log("Setting launch direction: " + direction);
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// Debug.Log("Setting launch direction: " + direction);
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if (direction != Vector3.zero)
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{
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_networkBehavior.SetLaunchDirection(direction);
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