1
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forked from cgvr/DeltaVR

ShapeScanner multiple configurations, configurable in editor

This commit is contained in:
2026-01-14 14:02:10 +02:00
parent 33a40c987a
commit 96839e0e82
9 changed files with 448 additions and 70 deletions

View File

@@ -0,0 +1,144 @@
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
[CustomPropertyDrawer(typeof(ShapeScannerConfiguration))]
public class BoolMatrixDrawer : PropertyDrawer
{
private const float ToggleSize = 18f;
private const float RowLabelWidth = 24f;
private const float Padding = 2f;
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
var rowsProp = property.FindPropertyRelative("rows");
var columnsProp = property.FindPropertyRelative("columns");
int rows = rowsProp != null ? rowsProp.arraySize : 0;
int cols = Mathf.Max(0, columnsProp != null ? columnsProp.intValue : 0);
// Header (one line), columns field (one line), buttons (one line), then one line per row
int totalLines = 1 + 1 + 1 + Mathf.Max(1, rows);
float lineHeight = EditorGUIUtility.singleLineHeight + Padding;
return totalLines * lineHeight + Padding;
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
var rowsProp = property.FindPropertyRelative("rows");
var columnsProp = property.FindPropertyRelative("columns");
if (rowsProp == null || columnsProp == null)
{
EditorGUI.HelpBox(position, "BoolMatrix is missing 'rows' or 'columns' properties.", MessageType.Error);
EditorGUI.EndProperty();
return;
}
// Layout helper
float lineHeight = EditorGUIUtility.singleLineHeight;
Rect line = new Rect(position.x, position.y, position.width, lineHeight);
// Header
EditorGUI.LabelField(line, label, EditorStyles.boldLabel);
line.y += lineHeight + Padding;
// Draw requiredCorrectPercentage
var requiredCorrectProp = property.FindPropertyRelative("requiredCorrectPercentage");
EditorGUI.PropertyField(line, requiredCorrectProp, new GUIContent("Required Correct Percentage"));
line.y += lineHeight + Padding;
// Columns field
EditorGUI.BeginChangeCheck();
int cols = Mathf.Max(0, EditorGUI.IntField(line, "Columns", columnsProp.intValue));
if (EditorGUI.EndChangeCheck())
{
columnsProp.intValue = cols;
// Resize each row to match new column count
for (int r = 0; r < rowsProp.arraySize; r++)
{
var rowProp = rowsProp.GetArrayElementAtIndex(r);
var cellsProp = rowProp.FindPropertyRelative("cells");
ResizeBoolArray(cellsProp, cols);
}
}
line.y += lineHeight + Padding;
// Row controls (Add/Remove)
using (new EditorGUI.IndentLevelScope())
{
Rect left = new Rect(line.x, line.y, 120, lineHeight);
if (GUI.Button(left, "Add Row"))
{
int newIndex = rowsProp.arraySize;
rowsProp.InsertArrayElementAtIndex(newIndex);
var rowProp = rowsProp.GetArrayElementAtIndex(newIndex);
var cellsProp = rowProp.FindPropertyRelative("cells");
ResizeBoolArray(cellsProp, columnsProp.intValue);
}
Rect right = new Rect(line.x + 130, line.y, 140, lineHeight);
if (GUI.Button(right, "Remove Last Row") && rowsProp.arraySize > 0)
{
rowsProp.DeleteArrayElementAtIndex(rowsProp.arraySize - 1);
}
}
line.y += lineHeight + Padding;
// Draw grid
int rowCount = rowsProp.arraySize;
int colCount = Mathf.Max(0, columnsProp.intValue);
for (int r = 0; r < rowCount; r++)
{
var rowProp = rowsProp.GetArrayElementAtIndex(r);
var cellsProp = rowProp.FindPropertyRelative("cells");
// Ensure row width
if (cellsProp.arraySize != colCount)
ResizeBoolArray(cellsProp, colCount);
// Row label
Rect rowLabel = new Rect(line.x, line.y, RowLabelWidth, lineHeight);
EditorGUI.LabelField(rowLabel, $"R{r}");
// Toggle strip
float startX = rowLabel.x + RowLabelWidth + Padding;
for (int c = 0; c < colCount; c++)
{
Rect toggleRect = new Rect(startX + c * (ToggleSize + 2), line.y, ToggleSize, lineHeight);
var cellProp = cellsProp.GetArrayElementAtIndex(c);
bool newVal = EditorGUI.Toggle(toggleRect, GUIContent.none, cellProp.boolValue);
if (newVal != cellProp.boolValue) cellProp.boolValue = newVal;
}
line.y += lineHeight + Padding;
}
EditorGUI.EndProperty();
}
private void ResizeBoolArray(SerializedProperty listProp, int newSize)
{
if (listProp == null) return;
newSize = Mathf.Max(0, newSize);
// Grow
while (listProp.arraySize < newSize)
{
int i = listProp.arraySize;
listProp.InsertArrayElementAtIndex(i);
var elem = listProp.GetArrayElementAtIndex(i);
elem.boolValue = false;
}
// Shrink
while (listProp.arraySize > newSize)
{
listProp.DeleteArrayElementAtIndex(listProp.arraySize - 1);
}
}
}
#endif

View File

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View File

@@ -27,8 +27,8 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.6, y: 0.03, z: 0.6}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8294461198356057691}
@@ -105,6 +105,146 @@ BoxCollider:
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
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m_Layer: 0
m_Name: CurrentConfigurationDisplay
m_TagString: Untagged
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m_NavMeshLayer: 0
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m_AnchoredPosition: {x: 0, y: 22.45}
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m_fontSizeMax: 72
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m_textAlignment: 65535
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GameObject:
m_ObjectHideFlags: 0
@@ -129,7 +269,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1374309978863673311}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.3, y: 0, z: 0.3}
m_LocalPosition: {x: 0.275, y: 0, z: 0.275}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -160,7 +300,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1598434951760464124}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: -0.416, z: 0}
m_LocalPosition: {x: 0, y: -0.225, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@@ -199,6 +339,7 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 8594417542550664647}
- {fileID: 6492405423818451632}
m_Father: {fileID: 5335160954898573969}
m_RootOrder: -1
@@ -273,8 +414,8 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3769602036287398038}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -0.61411, z: 0}
m_LocalScale: {x: 0.64645, y: 0.029855646, z: 0.64645}
m_LocalPosition: {x: 0, y: -0.5, z: 0}
m_LocalScale: {x: 0.6, y: 0.03, z: 0.6}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8294461198356057691}
@@ -375,7 +516,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5358414661713154358}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.3, y: 0, z: -0.3}
m_LocalPosition: {x: -0.275, y: 0, z: -0.275}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -394,7 +535,7 @@ GameObject:
- component: {fileID: 489185111762359262}
- component: {fileID: 7443612957244256760}
m_Layer: 0
m_Name: Text
m_Name: CorrectPercentageDisplay
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -415,9 +556,9 @@ RectTransform:
m_Father: {fileID: 6932860525531626823}
m_RootOrder: -1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 0, y: 7}
m_SizeDelta: {x: 50, y: 14}
m_Pivot: {x: 0.5, y: 0.5}
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@@ -570,25 +711,38 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b2226de466bbe814d8bfe0cb0fce83f6, type: 3}
m_Name:
m_EditorClassIdentifier:
configuration:
- cells: 010001010000
- cells: 000101010000
- cells: 010101010101
- cells: 000000000000
- cells: 000000000000
- cells: 000000000000
configurations:
- columns: 6
requiredCorrectPercentage: 80
rows:
- cells: 000000000000
- cells: 000001010000
- cells: 000001010000
- cells: 000101010100
- cells: 010101010101
- cells: 000000000000
- columns: 6
requiredCorrectPercentage: 80
rows:
- cells: 000001000000
- cells: 000101010100
- cells: 000101010101
- cells: 010101010100
- cells: 000101010100
- cells: 000000010000
rayPrefab: {fileID: 1303694035827653214, guid: dfe698ad960ffbd47a7d0ff8f6b5baa3,
type: 3}
raySpawnCorner1: {fileID: 4055409281532582849}
raySpawnCorner2: {fileID: 8025195334996356355}
rayParent: {fileID: 4362133469817120903}
currentConfigurationDisplay: {fileID: 5476518908687164580}
correctPercentageDisplay: {fileID: 7443612957244256760}
requiredAndActive: {fileID: 2100000, guid: dccb608b252977047bd5848d6a497bfb, type: 2}
requiredAndPassive: {fileID: 2100000, guid: c0707507abffb6149b19e60299403e82, type: 2}
notRequiredAndActive: {fileID: 2100000, guid: c7aad7ea05b9332478242744c9de52b9,
type: 2}
notRequiredAndPassive: {fileID: 2100000, guid: 991fa2870324ba04aba7bec9e1168afa,
type: 2}
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Rigidbody:
m_ObjectHideFlags: 0
@@ -707,7 +861,7 @@ MonoBehaviour:
m_Calls: []
m_AttachTransform: {fileID: 0}
m_SecondaryAttachTransform: {fileID: 0}
m_UseDynamicAttach: 0
m_UseDynamicAttach: 1
m_MatchAttachPosition: 1
m_MatchAttachRotation: 1
m_SnapToColliderVolume: 1
@@ -788,8 +942,8 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 50, y: 20}
m_AnchoredPosition: {x: 0, y: 0.16}
m_SizeDelta: {x: 50, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
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Canvas:

View File

@@ -29,11 +29,11 @@ Transform:
m_GameObject: {fileID: 8688612914795219519}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.259, y: 0.012, z: -0.26886}
m_LocalScale: {x: 0.035900656, y: 0.45784503, z: 0.035900656}
m_LocalScale: {x: 0.035, y: 0.5, z: 0.035}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: -1
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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MeshFilter:
@@ -118,5 +118,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: db942dc95bda5a149b7e9358de43a923, type: 3}
m_Name:
m_EditorClassIdentifier:
activeMaterial: {fileID: 0}
passiveMaterial: {fileID: 0}
_activeMaterial: {fileID: 0}
_passiveMaterial: {fileID: 0}
scannableTag: ShapeScannable

View File

@@ -12,6 +12,7 @@ public class MicrophoneStand : MonoBehaviour
private WhisperStream stream;
[SerializeField]
private string textOutput;
public GameObject microphoneOffStatus;

View File

@@ -76,6 +76,8 @@ public class ShapeDetectionMinigameController : MonoBehaviour
//spawnedObject.AddComponent<NetworkObject>();
//spawnedObject.AddComponent<NetworkTransform>();
MeshCollider spawnedObjectCollider = spawnedObject.GetComponent<MeshCollider>();
spawnedObjectCollider.convex = false;
spawnedObject.transform.parent = spawnedObjectParent.transform;
spawnedObject.transform.position = spawnedObjectParent.transform.position;
spawnedObject.tag = shapeScannerTag;

View File

@@ -1,68 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
[System.Serializable]
[Serializable]
public class BoolRow
{
public bool[] cells;
public List<bool> cells = new List<bool>();
}
[Serializable]
public class ShapeScannerConfiguration
{
public int columns = 6;
public float requiredCorrectPercentage = 80.0f;
public List<BoolRow> rows = new List<BoolRow>();
}
public class ShapeScanner : MonoBehaviour
{
public List<BoolRow> configuration;
public List<ShapeScannerConfiguration> configurations = new List<ShapeScannerConfiguration>();
public ShapeScannerRay rayPrefab;
public Transform raySpawnCorner1;
public Transform raySpawnCorner2;
public Transform rayParent;
public TextMeshProUGUI currentConfigurationDisplay;
public TextMeshProUGUI correctPercentageDisplay;
public Material requiredAndActive;
public Material requiredAndPassive;
public Material notRequiredAndActive;
public Material notRequiredAndPassive;
public TextMeshProUGUI displayText;
private List<GameObject> existingRays;
private float raySpawnDistanceX;
private float raySpawnDistanceZ;
private int currentConfiguration;
private int rayCount;
private int correctRayStates;
private void Awake()
{
correctRayStates = 0;
}
// Start is called before the first frame update
void Start()
{
float raySpawnDistanceX = raySpawnCorner2.localPosition.x - raySpawnCorner1.localPosition.x;
float raySpawnDistanceZ = raySpawnCorner2.localPosition.z - raySpawnCorner1.localPosition.z;
existingRays = new List<GameObject>();
raySpawnDistanceX = raySpawnCorner2.localPosition.x - raySpawnCorner1.localPosition.x;
raySpawnDistanceZ = raySpawnCorner2.localPosition.z - raySpawnCorner1.localPosition.z;
int rayRowCount = configuration.Count;
for (int i = 0; i < rayRowCount; i++)
{
float rayPosX = raySpawnCorner1.localPosition.x + i * raySpawnDistanceX / (rayRowCount - 1);
for (int j = 0; j < rayRowCount; j++)
{
rayCount++;
// Local position
float rayPosZ = raySpawnCorner1.localPosition.z + j * raySpawnDistanceZ / (rayRowCount - 1);
Vector3 rayPos = new Vector3(rayPosX, 0, rayPosZ);
ShapeScannerRay ray = Instantiate(rayPrefab, rayParent);
ray.transform.localPosition = rayPos;
bool rayCollisionRequired = configuration[i].cells[j];
if (rayCollisionRequired)
{
ray.Initialize(this, rayCollisionRequired, requiredAndActive, requiredAndPassive);
} else
{
ray.Initialize(this, rayCollisionRequired, notRequiredAndActive, notRequiredAndPassive);
IncrementCorrectRayCount();
}
}
}
currentConfiguration = 0;
InitializeConfiguration();
}
// Update is called once per frame
@@ -71,21 +60,82 @@ public class ShapeScanner : MonoBehaviour
}
private void InitializeConfiguration()
{
// Delete all existing rays first
foreach (GameObject ray in existingRays)
{
Destroy(ray);
}
ShapeScannerConfiguration configuration = configurations[currentConfiguration];
int rayRowCount = configuration.rows.Count;
for (int i = 0; i < rayRowCount; i++)
{
float rayPosX = raySpawnCorner1.localPosition.x + i * raySpawnDistanceX / (rayRowCount - 1);
for (int j = 0; j < rayRowCount; j++)
{
// Local position
float rayPosZ = raySpawnCorner1.localPosition.z + j * raySpawnDistanceZ / (rayRowCount - 1);
Vector3 rayPos = new Vector3(rayPosX, 0, rayPosZ);
ShapeScannerRay ray = Instantiate(rayPrefab, rayParent);
ray.transform.localPosition = rayPos;
existingRays.Add(ray.gameObject);
bool rayCollisionRequired = configuration.rows[i].cells[j];
if (rayCollisionRequired)
{
ray.Initialize(this, rayCollisionRequired, requiredAndActive, requiredAndPassive);
}
else
{
ray.Initialize(this, rayCollisionRequired, notRequiredAndActive, notRequiredAndPassive);
}
}
}
// Count total rays and required collision rays
rayCount = configuration.rows.SelectMany(row => row.cells).Count();
correctRayStates = configuration.rows.SelectMany(row => row.cells).Count(cell => !cell);
UpdateDisplay(calculateCorrectPercentage());
}
private float calculateCorrectPercentage()
{
return Mathf.RoundToInt((float)correctRayStates / rayCount * 100);
}
public void IncrementCorrectRayCount()
{
correctRayStates++;
UpdateDisplay();
float correctPercentage = calculateCorrectPercentage();
if (correctPercentage >= configurations[currentConfiguration].requiredCorrectPercentage)
{
UpdateCurrentConfigurationDisplay(currentConfiguration + 1);
if (currentConfiguration + 1 < configurations.Count)
{
currentConfiguration++;
InitializeConfiguration();
} else
{
Debug.Log("Shape checker completed");
}
}
UpdateDisplay(correctPercentage);
}
public void DecrementCorrectRayCount()
{
correctRayStates--;
UpdateDisplay();
UpdateDisplay(calculateCorrectPercentage());
}
private void UpdateDisplay()
private void UpdateDisplay(float percentage)
{
int percentage = Mathf.RoundToInt((float) correctRayStates / rayCount * 100);
displayText.text = percentage.ToString() + " %";
correctPercentageDisplay.text = Mathf.Round(percentage).ToString() + " %";
}
private void UpdateCurrentConfigurationDisplay(int confNumber)
{
currentConfigurationDisplay.text = confNumber.ToString() + " / " + configurations.Count;
}
}

View File

@@ -169,7 +169,7 @@
{
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "ShapeBuilder.ActiveShapeIndex",
"value": "{\"m_Value\":2}"
"value": "{\"m_Value\":11}"
},
{
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
@@ -189,7 +189,7 @@
{
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "ShapeBuilder.LastSize",
"value": "{\"m_Value\":{\"x\":49.08480453491211,\"y\":0.10000000149011612,\"z\":-30.85292625427246}}"
"value": "{\"m_Value\":{\"x\":1.3506088256835938,\"y\":0.41489124298095705,\"z\":1.3857231140136719}}"
},
{
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
@@ -246,6 +246,21 @@
"key": "ShapeBuilder.Plane",
"value": "{}"
},
{
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "ShapeBuilder.Prism",
"value": "{}"
},
{
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "ShapeBuilder.Torus",
"value": "{}"
},
{
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "ShapeBuilder.Pipe",
"value": "{}"
},
{
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "uv.uvEditorGridSnapIncrement",