forked from cgvr/DeltaVR
ShapeScanner multiple configurations, configurable in editor
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@@ -29,11 +29,11 @@ Transform:
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m_GameObject: {fileID: 8688612914795219519}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0.259, y: 0.012, z: -0.26886}
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m_LocalScale: {x: 0.035900656, y: 0.45784503, z: 0.035900656}
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m_LocalScale: {x: 0.035, y: 0.5, z: 0.035}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: -1
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!33 &8730629787356023745
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MeshFilter:
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@@ -118,5 +118,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: db942dc95bda5a149b7e9358de43a923, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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activeMaterial: {fileID: 0}
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passiveMaterial: {fileID: 0}
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_activeMaterial: {fileID: 0}
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_passiveMaterial: {fileID: 0}
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scannableTag: ShapeScannable
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