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forked from cgvr/DeltaVR

ShapeScanner multiple configurations, configurable in editor

This commit is contained in:
2026-01-14 14:02:10 +02:00
parent 33a40c987a
commit 96839e0e82
9 changed files with 448 additions and 70 deletions

View File

@@ -29,11 +29,11 @@ Transform:
m_GameObject: {fileID: 8688612914795219519}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.259, y: 0.012, z: -0.26886}
m_LocalScale: {x: 0.035900656, y: 0.45784503, z: 0.035900656}
m_LocalScale: {x: 0.035, y: 0.5, z: 0.035}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: -1
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &8730629787356023745
MeshFilter:
@@ -118,5 +118,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: db942dc95bda5a149b7e9358de43a923, type: 3}
m_Name:
m_EditorClassIdentifier:
activeMaterial: {fileID: 0}
passiveMaterial: {fileID: 0}
_activeMaterial: {fileID: 0}
_passiveMaterial: {fileID: 0}
scannableTag: ShapeScannable