forked from cgvr/DeltaVR
ShapeScanner multiple configurations, configurable in editor
This commit is contained in:
@@ -27,8 +27,8 @@ Transform:
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m_textAlignment: 65535
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m_lineSpacingMax: 0
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--- !u!1 &1374309978863673311
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GameObject:
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@@ -129,7 +269,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1374309978863673311}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0.3, y: 0, z: 0.3}
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m_LocalPosition: {x: 0.275, y: 0, z: 0.275}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -160,7 +300,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_LocalPosition: {x: 0, y: -0.225, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@@ -199,6 +339,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Father: {fileID: 5335160954898573969}
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@@ -273,8 +414,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3769602036287398038}
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m_LocalScale: {x: 0.64645, y: 0.029855646, z: 0.64645}
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m_LocalPosition: {x: 0, y: -0.5, z: 0}
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m_LocalScale: {x: 0.6, y: 0.03, z: 0.6}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 8294461198356057691}
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@@ -375,7 +516,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5358414661713154358}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.3, y: 0, z: -0.3}
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m_LocalPosition: {x: -0.275, y: 0, z: -0.275}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -394,7 +535,7 @@ GameObject:
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- component: {fileID: 7443612957244256760}
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@@ -415,9 +556,9 @@ RectTransform:
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m_Father: {fileID: 6932860525531626823}
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m_RootOrder: -1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: 0, y: 7}
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m_SizeDelta: {x: 50, y: 14}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &489185111762359262
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@@ -570,25 +711,38 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: b2226de466bbe814d8bfe0cb0fce83f6, type: 3}
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m_Name:
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configuration:
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- cells: 010001010000
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- cells: 000101010000
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- cells: 010101010101
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- cells: 000000000000
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- cells: 000000000000
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- cells: 000000000000
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configurations:
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- columns: 6
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requiredCorrectPercentage: 80
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rows:
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- cells: 000000000000
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- cells: 000001010000
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- cells: 000001010000
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- cells: 000101010100
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- cells: 010101010101
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- cells: 000000000000
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- columns: 6
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requiredCorrectPercentage: 80
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rows:
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- cells: 000001000000
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- cells: 000101010100
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- cells: 000101010101
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- cells: 010101010100
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- cells: 000101010100
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- cells: 000000010000
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rayPrefab: {fileID: 1303694035827653214, guid: dfe698ad960ffbd47a7d0ff8f6b5baa3,
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type: 3}
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raySpawnCorner1: {fileID: 4055409281532582849}
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raySpawnCorner2: {fileID: 8025195334996356355}
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rayParent: {fileID: 4362133469817120903}
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currentConfigurationDisplay: {fileID: 5476518908687164580}
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correctPercentageDisplay: {fileID: 7443612957244256760}
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requiredAndActive: {fileID: 2100000, guid: dccb608b252977047bd5848d6a497bfb, type: 2}
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requiredAndPassive: {fileID: 2100000, guid: c0707507abffb6149b19e60299403e82, type: 2}
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notRequiredAndActive: {fileID: 2100000, guid: c7aad7ea05b9332478242744c9de52b9,
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type: 2}
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notRequiredAndPassive: {fileID: 2100000, guid: 991fa2870324ba04aba7bec9e1168afa,
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type: 2}
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displayText: {fileID: 7443612957244256760}
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--- !u!54 &6146655625910388013
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Rigidbody:
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@@ -707,7 +861,7 @@ MonoBehaviour:
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m_Calls: []
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m_AttachTransform: {fileID: 0}
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m_SecondaryAttachTransform: {fileID: 0}
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m_UseDynamicAttach: 1
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m_MatchAttachPosition: 1
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m_MatchAttachRotation: 1
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m_SnapToColliderVolume: 1
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@@ -788,8 +942,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 50, y: 20}
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m_AnchoredPosition: {x: 0, y: 0.16}
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m_SizeDelta: {x: 50, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!223 &2825347825077556369
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Canvas:
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@@ -29,11 +29,11 @@ Transform:
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m_GameObject: {fileID: 8688612914795219519}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0.259, y: 0.012, z: -0.26886}
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m_LocalScale: {x: 0.035900656, y: 0.45784503, z: 0.035900656}
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m_LocalScale: {x: 0.035, y: 0.5, z: 0.035}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: -1
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!33 &8730629787356023745
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MeshFilter:
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@@ -118,5 +118,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: db942dc95bda5a149b7e9358de43a923, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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activeMaterial: {fileID: 0}
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passiveMaterial: {fileID: 0}
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_activeMaterial: {fileID: 0}
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_passiveMaterial: {fileID: 0}
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scannableTag: ShapeScannable
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Binary file not shown.
@@ -12,6 +12,7 @@ public class MicrophoneStand : MonoBehaviour
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private WhisperStream stream;
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[SerializeField]
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private string textOutput;
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public GameObject microphoneOffStatus;
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@@ -76,6 +76,8 @@ public class ShapeDetectionMinigameController : MonoBehaviour
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//spawnedObject.AddComponent<NetworkObject>();
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//spawnedObject.AddComponent<NetworkTransform>();
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MeshCollider spawnedObjectCollider = spawnedObject.GetComponent<MeshCollider>();
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spawnedObjectCollider.convex = false;
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spawnedObject.transform.parent = spawnedObjectParent.transform;
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spawnedObject.transform.position = spawnedObjectParent.transform.position;
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spawnedObject.tag = shapeScannerTag;
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@@ -1,68 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
[System.Serializable]
|
||||
[Serializable]
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public class BoolRow
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{
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public bool[] cells;
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public List<bool> cells = new List<bool>();
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}
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||||
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[Serializable]
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||||
public class ShapeScannerConfiguration
|
||||
{
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||||
public int columns = 6;
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||||
public float requiredCorrectPercentage = 80.0f;
|
||||
public List<BoolRow> rows = new List<BoolRow>();
|
||||
}
|
||||
|
||||
|
||||
public class ShapeScanner : MonoBehaviour
|
||||
{
|
||||
public List<BoolRow> configuration;
|
||||
public List<ShapeScannerConfiguration> configurations = new List<ShapeScannerConfiguration>();
|
||||
public ShapeScannerRay rayPrefab;
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||||
public Transform raySpawnCorner1;
|
||||
public Transform raySpawnCorner2;
|
||||
public Transform rayParent;
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public TextMeshProUGUI currentConfigurationDisplay;
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||||
public TextMeshProUGUI correctPercentageDisplay;
|
||||
|
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public Material requiredAndActive;
|
||||
public Material requiredAndPassive;
|
||||
public Material notRequiredAndActive;
|
||||
public Material notRequiredAndPassive;
|
||||
|
||||
public TextMeshProUGUI displayText;
|
||||
private List<GameObject> existingRays;
|
||||
private float raySpawnDistanceX;
|
||||
private float raySpawnDistanceZ;
|
||||
private int currentConfiguration;
|
||||
private int rayCount;
|
||||
private int correctRayStates;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
correctRayStates = 0;
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
float raySpawnDistanceX = raySpawnCorner2.localPosition.x - raySpawnCorner1.localPosition.x;
|
||||
float raySpawnDistanceZ = raySpawnCorner2.localPosition.z - raySpawnCorner1.localPosition.z;
|
||||
existingRays = new List<GameObject>();
|
||||
raySpawnDistanceX = raySpawnCorner2.localPosition.x - raySpawnCorner1.localPosition.x;
|
||||
raySpawnDistanceZ = raySpawnCorner2.localPosition.z - raySpawnCorner1.localPosition.z;
|
||||
|
||||
int rayRowCount = configuration.Count;
|
||||
for (int i = 0; i < rayRowCount; i++)
|
||||
{
|
||||
float rayPosX = raySpawnCorner1.localPosition.x + i * raySpawnDistanceX / (rayRowCount - 1);
|
||||
for (int j = 0; j < rayRowCount; j++)
|
||||
{
|
||||
rayCount++;
|
||||
|
||||
// Local position
|
||||
float rayPosZ = raySpawnCorner1.localPosition.z + j * raySpawnDistanceZ / (rayRowCount - 1);
|
||||
Vector3 rayPos = new Vector3(rayPosX, 0, rayPosZ);
|
||||
ShapeScannerRay ray = Instantiate(rayPrefab, rayParent);
|
||||
ray.transform.localPosition = rayPos;
|
||||
|
||||
bool rayCollisionRequired = configuration[i].cells[j];
|
||||
if (rayCollisionRequired)
|
||||
{
|
||||
ray.Initialize(this, rayCollisionRequired, requiredAndActive, requiredAndPassive);
|
||||
} else
|
||||
{
|
||||
ray.Initialize(this, rayCollisionRequired, notRequiredAndActive, notRequiredAndPassive);
|
||||
IncrementCorrectRayCount();
|
||||
}
|
||||
}
|
||||
}
|
||||
currentConfiguration = 0;
|
||||
InitializeConfiguration();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@@ -71,21 +60,82 @@ public class ShapeScanner : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
private void InitializeConfiguration()
|
||||
{
|
||||
// Delete all existing rays first
|
||||
foreach (GameObject ray in existingRays)
|
||||
{
|
||||
Destroy(ray);
|
||||
}
|
||||
|
||||
ShapeScannerConfiguration configuration = configurations[currentConfiguration];
|
||||
int rayRowCount = configuration.rows.Count;
|
||||
for (int i = 0; i < rayRowCount; i++)
|
||||
{
|
||||
float rayPosX = raySpawnCorner1.localPosition.x + i * raySpawnDistanceX / (rayRowCount - 1);
|
||||
for (int j = 0; j < rayRowCount; j++)
|
||||
{
|
||||
// Local position
|
||||
float rayPosZ = raySpawnCorner1.localPosition.z + j * raySpawnDistanceZ / (rayRowCount - 1);
|
||||
Vector3 rayPos = new Vector3(rayPosX, 0, rayPosZ);
|
||||
ShapeScannerRay ray = Instantiate(rayPrefab, rayParent);
|
||||
ray.transform.localPosition = rayPos;
|
||||
existingRays.Add(ray.gameObject);
|
||||
|
||||
bool rayCollisionRequired = configuration.rows[i].cells[j];
|
||||
if (rayCollisionRequired)
|
||||
{
|
||||
ray.Initialize(this, rayCollisionRequired, requiredAndActive, requiredAndPassive);
|
||||
}
|
||||
else
|
||||
{
|
||||
ray.Initialize(this, rayCollisionRequired, notRequiredAndActive, notRequiredAndPassive);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Count total rays and required collision rays
|
||||
rayCount = configuration.rows.SelectMany(row => row.cells).Count();
|
||||
correctRayStates = configuration.rows.SelectMany(row => row.cells).Count(cell => !cell);
|
||||
UpdateDisplay(calculateCorrectPercentage());
|
||||
}
|
||||
|
||||
private float calculateCorrectPercentage()
|
||||
{
|
||||
return Mathf.RoundToInt((float)correctRayStates / rayCount * 100);
|
||||
}
|
||||
|
||||
public void IncrementCorrectRayCount()
|
||||
{
|
||||
correctRayStates++;
|
||||
UpdateDisplay();
|
||||
float correctPercentage = calculateCorrectPercentage();
|
||||
if (correctPercentage >= configurations[currentConfiguration].requiredCorrectPercentage)
|
||||
{
|
||||
UpdateCurrentConfigurationDisplay(currentConfiguration + 1);
|
||||
if (currentConfiguration + 1 < configurations.Count)
|
||||
{
|
||||
currentConfiguration++;
|
||||
InitializeConfiguration();
|
||||
} else
|
||||
{
|
||||
Debug.Log("Shape checker completed");
|
||||
}
|
||||
}
|
||||
UpdateDisplay(correctPercentage);
|
||||
}
|
||||
|
||||
public void DecrementCorrectRayCount()
|
||||
{
|
||||
correctRayStates--;
|
||||
UpdateDisplay();
|
||||
UpdateDisplay(calculateCorrectPercentage());
|
||||
}
|
||||
|
||||
private void UpdateDisplay()
|
||||
private void UpdateDisplay(float percentage)
|
||||
{
|
||||
int percentage = Mathf.RoundToInt((float) correctRayStates / rayCount * 100);
|
||||
displayText.text = percentage.ToString() + " %";
|
||||
correctPercentageDisplay.text = Mathf.Round(percentage).ToString() + " %";
|
||||
}
|
||||
|
||||
private void UpdateCurrentConfigurationDisplay(int confNumber)
|
||||
{
|
||||
currentConfigurationDisplay.text = confNumber.ToString() + " / " + configurations.Count;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user