1
0
forked from cgvr/DeltaVR

shape scanner supports multiple object scanning, always destroys colliding objects on config completion

This commit is contained in:
2026-03-01 11:30:33 +02:00
parent dfdb47b94a
commit 95e67b9870
14 changed files with 90 additions and 97 deletions

View File

@@ -426,7 +426,6 @@ GameObject:
- component: {fileID: 5559886958032571103}
- component: {fileID: 5954212323650350193}
- component: {fileID: 2317701697644582190}
- component: {fileID: 5652247538039532239}
m_Layer: 0
m_Name: ShapeScanner
m_TagString: Untagged
@@ -549,6 +548,7 @@ MonoBehaviour:
rayParent: {fileID: 6811284554916002137}
currentConfigurationDisplay: {fileID: 2482954631852020050}
correctPercentageDisplay: {fileID: 496206569825438079}
interactionManager: {fileID: 0}
requiredAndActive: {fileID: 2100000, guid: dccb608b252977047bd5848d6a497bfb, type: 2}
requiredAndPassive: {fileID: 2100000, guid: c0707507abffb6149b19e60299403e82, type: 2}
notRequiredAndActive: {fileID: 2100000, guid: 991fa2870324ba04aba7bec9e1168afa,
@@ -718,27 +718,6 @@ MonoBehaviour:
m_StartingSingleGrabTransformers: []
m_StartingMultipleGrabTransformers: []
m_AddDefaultGrabTransformers: 1
--- !u!65 &5652247538039532239
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4393714733752105576}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 1
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1.5, y: 1.5, z: 1.5}
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &5905737949616845505
GameObject:
m_ObjectHideFlags: 0