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forked from cgvr/DeltaVR

adjust insertion and ejection holes transforms

This commit is contained in:
2026-03-07 14:28:43 +02:00
parent 69ff74911c
commit 944b4f0827
4 changed files with 12 additions and 12 deletions

View File

@@ -248,7 +248,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 360}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0.0000009536743, y: 0.014099985}
m_AnchoredPosition: {x: 0.0000009536743, y: 0.0073}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!223 &6732376546868400302
@@ -417,7 +417,7 @@ Transform:
m_GameObject: {fileID: 8445441351388109183}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.4, y: 0.02, z: 0.4}
m_LocalScale: {x: 0.4, y: 0.012, z: 0.4}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3870989277732630730}