forked from cgvr/DeltaVR
adjust insertion and ejection holes transforms
This commit is contained in:
@@ -248,7 +248,7 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 360}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0.0000009536743, y: 0.014099985}
|
||||
m_AnchoredPosition: {x: 0.0000009536743, y: 0.0073}
|
||||
m_SizeDelta: {x: 100, y: 100}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!223 &6732376546868400302
|
||||
@@ -417,7 +417,7 @@ Transform:
|
||||
m_GameObject: {fileID: 8445441351388109183}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0.4, y: 0.02, z: 0.4}
|
||||
m_LocalScale: {x: 0.4, y: 0.012, z: 0.4}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3870989277732630730}
|
||||
|
||||
Reference in New Issue
Block a user