forked from cgvr/DeltaVR
manage spawned object node hierarchy better
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@@ -224,7 +224,7 @@ MonoBehaviour:
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m_FallbackScreenDPI: 96
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m_DefaultSpriteDPI: 96
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m_DynamicPixelsPerUnit: 1
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m_PresetInfoIsWorld: 0
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m_PresetInfoIsWorld: 1
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--- !u!114 &1237163760934993280
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -286,7 +286,7 @@ MonoBehaviour:
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_initializeOrder: 0
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_defaultDespawnType: 1
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NetworkObserver: {fileID: 0}
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<PrefabId>k__BackingField: 5
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<PrefabId>k__BackingField: 8
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<SpawnableCollectionId>k__BackingField: 0
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_scenePathHash: 0
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<SceneId>k__BackingField: 0
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