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forked from cgvr/DeltaVR

manage spawned object node hierarchy better

This commit is contained in:
2025-12-16 13:30:08 +02:00
parent 5796887f79
commit 90781191b7
4 changed files with 45 additions and 25 deletions

View File

@@ -224,7 +224,7 @@ MonoBehaviour:
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1
m_PresetInfoIsWorld: 0
m_PresetInfoIsWorld: 1
--- !u!114 &1237163760934993280
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -286,7 +286,7 @@ MonoBehaviour:
_initializeOrder: 0
_defaultDespawnType: 1
NetworkObserver: {fileID: 0}
<PrefabId>k__BackingField: 5
<PrefabId>k__BackingField: 8
<SpawnableCollectionId>k__BackingField: 0
_scenePathHash: 0
<SceneId>k__BackingField: 0