forked from cgvr/DeltaVR
cafe waiter npc and mic detect speech more
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@@ -61,6 +61,7 @@ public class MicrophoneStand : MonoBehaviour
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private void OnPlayerSpeechUpdated(string text)
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{
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outputText.text = text;
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OnPlayerFinishedSpeaking?.Invoke();
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}
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private void OnPlayerSpeechFinished(string playerText)
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