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forked from cgvr/DeltaVR

computer screen shows text, pressing enter key prints out image

This commit is contained in:
2026-02-14 15:22:37 +02:00
parent 4c7e0bfbee
commit 884459842e
6 changed files with 553 additions and 7 deletions

View File

@@ -115,11 +115,11 @@ public class ShapeDetectionNPC : NPCController
private async void OnPlayerPressedKeyboard()
{
string inputPrompt = microphoneStand.GetTextOutput();
byte[] imageBytes = await InvokeAiClient.Instance.GenerateImage(inputPrompt);
GeneratedTexture = ModelGenerationUtils.CreateTexture(imageBytes);
Sprite sprite = ModelGenerationUtils.CreateSprite(GeneratedTexture);
imageDisplay.sprite = sprite;
//string inputPrompt = microphoneStand.GetTextOutput();
//byte[] imageBytes = await InvokeAiClient.Instance.GenerateImage(inputPrompt);
//GeneratedTexture = ModelGenerationUtils.CreateTexture(imageBytes);
//Sprite sprite = ModelGenerationUtils.CreateSprite(GeneratedTexture);
//imageDisplay.sprite = sprite;
imageGenerationButton.Deactivate();
if (state == 3)

View File

@@ -0,0 +1,45 @@
using DG.Tweening;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class ComputerPrinter : MonoBehaviour
{
public TextMeshProUGUI textDisplay;
public PushableButton enterKey;
public Transform ejectionOrigin;
public Transform ejectionDestination;
public GameObject printablePrefab;
public float ejectionDuration = 1.0f;
// Start is called before the first frame update
void Start()
{
enterKey.OnButtonPressed += PrintImage;
}
// Update is called once per frame
void Update()
{
}
private async void PrintImage()
{
string inputPrompt = textDisplay.text;
byte[] imageBytes = await InvokeAiClient.Instance.GenerateImage(inputPrompt);
Texture2D generatedTexture = ModelGenerationUtils.CreateTexture(imageBytes);
Sprite sprite = ModelGenerationUtils.CreateSprite(generatedTexture);
GameObject printable = Instantiate(printablePrefab, ejectionOrigin.position, Quaternion.identity);
Image printableDisplay = printable.GetComponentInChildren<Image>();
printableDisplay.sprite = sprite;
printable.transform.DOMove(ejectionDestination.position, ejectionDuration).OnComplete(() =>
{
Rigidbody printableRigidbody = printable.GetComponent<Rigidbody>();
printableRigidbody.isKinematic = false;
enterKey.Deactivate();
});
}
}

View File

@@ -0,0 +1,11 @@
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