1
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forked from cgvr/DeltaVR

improve text recognition reliability, unsubscribe from Whisper events when not wanted anymore

This commit is contained in:
2026-01-28 16:14:27 +02:00
parent e0d68454c7
commit 876306a2af
4 changed files with 37 additions and 9 deletions

View File

@@ -14,8 +14,6 @@ public class MicrophoneStand : MonoBehaviour
// Start is called before the first frame update
void Start()
{
fmodWhisperBridge.OnWhisperResultProcessed += OnWhisperResult;
microphoneOffStatus.SetActive(true);
microphoneOnStatus.SetActive(false);
}
@@ -33,6 +31,9 @@ public class MicrophoneStand : MonoBehaviour
if (controller != null || other.gameObject.tag == "Player Head")
{
fmodWhisperBridge.OnWhisperSegmentUpdated += OnWhisperResult;
fmodWhisperBridge.OnWhisperSegmentFinished += OnWhisperResult;
microphoneOffStatus.SetActive(false);
microphoneOnStatus.SetActive(true);
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.RadioButton, gameObject);
@@ -49,6 +50,9 @@ public class MicrophoneStand : MonoBehaviour
KbmController controller = other.GetComponent<KbmController>();
if (controller != null | other.gameObject.tag == "Player Head")
{
fmodWhisperBridge.OnWhisperSegmentUpdated -= OnWhisperResult;
fmodWhisperBridge.OnWhisperSegmentFinished -= OnWhisperResult;
microphoneOffStatus.SetActive(true);
microphoneOnStatus.SetActive(false);
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.RadioButton, gameObject);
@@ -62,6 +66,10 @@ public class MicrophoneStand : MonoBehaviour
private void OnWhisperResult(string result)
{
if (string.IsNullOrEmpty(result) || result.Equals("BLANK_AUDIO"))
{
return;
}
outputText.text = result;
}

View File

@@ -31,8 +31,11 @@ public class FMODWhisperBridge : MonoBehaviour
public bool playLoopback = true;
[Range(0f, 2f)] public float loopbackVolume = 1.0f;
public delegate void OnWhisperResultProcessedDelegate(string result);
public event OnWhisperResultProcessedDelegate OnWhisperResultProcessed;
public delegate void OnWhisperSegmentUpdatedDelegate(string result);
public event OnWhisperSegmentUpdatedDelegate OnWhisperSegmentUpdated;
public delegate void OnWhisperSegmentFinishedDelegate(string result);
public event OnWhisperSegmentFinishedDelegate OnWhisperSegmentFinished;
// FMOD
private FMOD.System _core;
@@ -113,7 +116,12 @@ public class FMODWhisperBridge : MonoBehaviour
};
_stream.OnSegmentUpdated += (seg) =>
{
OnWhisperResultProcessed?.Invoke(seg.Result);
OnWhisperSegmentUpdated?.Invoke(seg.Result);
//UnityEngine.Debug.Log($"[Whisper] Seg updated: {seg.Result}");
};
_stream.OnSegmentFinished += (seg) =>
{
OnWhisperSegmentFinished?.Invoke(seg.Result);
//UnityEngine.Debug.Log($"[Whisper] Seg finished: {seg.Result}");
};

View File

@@ -24,8 +24,6 @@ public class CafeWaiterNPC : NPCController
private void Start()
{
fmodWhisperBridge.OnWhisperResultProcessed += ProcessPlayerSpeech;
notepadOriginalRotation = notepadTransform.localRotation.eulerAngles;
notepadFlippedRotation = notepadOriginalRotation + new Vector3(0, 180, 0);
}
@@ -33,12 +31,17 @@ public class CafeWaiterNPC : NPCController
protected override void OnPlayerApproach()
{
AudioManager.Instance.PlayDialogue(voiceLineKeys[0], gameObject);
fmodWhisperBridge.OnWhisperSegmentUpdated += OnPlayerSpeechUpdate;
fmodWhisperBridge.OnWhisperSegmentFinished += ProcessPlayerSpeech;
fmodWhisperBridge.ActivateRecording();
}
protected override void OnPlayerLeave()
{
//AudioManager.Instance.PlayDialogue(voiceLineKeys[1], gameObject);
fmodWhisperBridge.OnWhisperSegmentUpdated -= OnPlayerSpeechUpdate;
fmodWhisperBridge.OnWhisperSegmentFinished -= ProcessPlayerSpeech;
fmodWhisperBridge.DeactivateRecording();
}
@@ -67,4 +70,13 @@ public class CafeWaiterNPC : NPCController
}
}
}
private void OnPlayerSpeechUpdate(string playerText)
{
if (string.IsNullOrEmpty(playerText) || playerText.Equals("BLANK_AUDIO"))
{
return;
}
notepadText.text = playerText;
}
}