forked from cgvr/DeltaVR
fix bug with player colliding with spawned model when holding it
This commit is contained in:
@@ -90,6 +90,7 @@ GameObject:
|
||||
- component: {fileID: 584286906844083765}
|
||||
- component: {fileID: 6105090838799004608}
|
||||
- component: {fileID: 6238040606326453210}
|
||||
- component: {fileID: 7699707098595015193}
|
||||
- component: {fileID: 1155083335105893391}
|
||||
- component: {fileID: 1413215456818694348}
|
||||
- component: {fileID: 483845010817450077}
|
||||
@@ -165,7 +166,7 @@ MonoBehaviour:
|
||||
m_FallbackScreenDPI: 96
|
||||
m_DefaultSpriteDPI: 96
|
||||
m_DynamicPixelsPerUnit: 1
|
||||
m_PresetInfoIsWorld: 0
|
||||
m_PresetInfoIsWorld: 1
|
||||
--- !u!114 &6105090838799004608
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -198,6 +199,31 @@ MonoBehaviour:
|
||||
mouthTransform: {fileID: 5759406807219530703}
|
||||
mouthScalingMultiplier: 2.5
|
||||
mouthMovementDuration: 0.25
|
||||
voiceLineKeys: []
|
||||
--- !u!114 &7699707098595015193
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4663194936290788516}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6c6205a218222364ca440c740b7a6b8f, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
SelectAudio:
|
||||
Guid:
|
||||
Data1: 0
|
||||
Data2: 0
|
||||
Data3: 0
|
||||
Data4: 0
|
||||
Path:
|
||||
SoundOcclusionWidening: 1
|
||||
PlayerOcclusionWidening: 1
|
||||
OcclusionLayer:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
--- !u!135 &1155083335105893391
|
||||
SphereCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
Reference in New Issue
Block a user