forked from cgvr/DeltaVR
add back minigames after merge
This commit is contained in:
@@ -20,7 +20,6 @@
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* peaks vaatama pea poole, mitte xr origin
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* peaks vaatama pea poole, mitte xr origin
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* klaas on näha temast eespool
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* klaas on näha temast eespool
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* pööramine kaamera poole - sujuvalt (slerp)
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* pööramine kaamera poole - sujuvalt (slerp)
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* küsida Danielilt asukoha kohta
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### Notes
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### Notes
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@@ -21,19 +21,17 @@ public class InvokeAiClient : MonoBehaviour
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private void Awake()
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private void Awake()
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{
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{
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httpClient = new HttpClient
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{
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Timeout = TimeSpan.FromSeconds(120)
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};
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httpClient.BaseAddress = new Uri(ConfigManager.Instance.Config.invokeAIUrl);
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Instance = this;
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Instance = this;
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}
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}
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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httpClient = new HttpClient
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{
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Timeout = TimeSpan.FromSeconds(120)
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};
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httpClient.BaseAddress = new Uri(ConfigManager.Instance.Config.invokeAIUrl);
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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@@ -13,18 +13,15 @@ public class TrellisClient : MonoBehaviour
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private void Awake()
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private void Awake()
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{
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{
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httpClient = new HttpClient();
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httpClient.BaseAddress = new Uri(ConfigManager.Instance.Config.TrellisUrl);
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Instance = this;
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Instance = this;
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TestConnection();
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}
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}
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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httpClient = new HttpClient();
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httpClient.BaseAddress = new Uri(ConfigManager.Instance.Config.TrellisUrl);
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TestConnection();
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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