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forked from cgvr/DeltaVR

made radio button collision less flaky

This commit is contained in:
2026-03-01 13:44:40 +02:00
parent 5e6bb24c27
commit 73fad024c0
5 changed files with 55 additions and 7 deletions

View File

@@ -55,15 +55,21 @@ public class ReleasableButton : MonoBehaviour
private void Activate()
{
movableParts.DOLocalMoveY(downPositionY, moveDuration);
isButtonDown = true;
movableParts.DOLocalMoveY(downPositionY, moveDuration).OnComplete(() =>
{
isButtonDown = true;
});
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject);
}
private void Deactivate()
{
movableParts.DOLocalMoveY(upPositionY, moveDuration);
isButtonDown = false;
movableParts.DOLocalMoveY(upPositionY, moveDuration).OnComplete(() =>
{
isButtonDown = false;
});
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject);
}
}