forked from cgvr/DeltaVR
made radio button collision less flaky
This commit is contained in:
@@ -55,15 +55,21 @@ public class ReleasableButton : MonoBehaviour
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private void Activate()
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{
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movableParts.DOLocalMoveY(downPositionY, moveDuration);
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isButtonDown = true;
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movableParts.DOLocalMoveY(downPositionY, moveDuration).OnComplete(() =>
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{
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isButtonDown = true;
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});
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject);
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}
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private void Deactivate()
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{
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movableParts.DOLocalMoveY(upPositionY, moveDuration);
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isButtonDown = false;
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movableParts.DOLocalMoveY(upPositionY, moveDuration).OnComplete(() =>
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{
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isButtonDown = false;
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});
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject);
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}
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}
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