forked from cgvr/DeltaVR
scale spawned object to match given bounding sphere diameter
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@@ -13,6 +13,7 @@ public class CafeWaiterNPC : NPCController
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public Transform backRoom;
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public Transform plate;
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public float backRoomMovingTime = 5f;
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public float spawnedFoodDiameter = 0.5f;
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public int ignorePlayerCollisionLayer = 2;
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@@ -135,7 +136,7 @@ public class CafeWaiterNPC : NPCController
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Sprite sprite = ModelGenerationUtils.CreateSprite(GeneratedTexture);
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string encodedTexture = Convert.ToBase64String(GeneratedTexture.EncodeToJPG());
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byte[] encodedModel = await TrellisClient.Instance.GenerateModel(encodedTexture);
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GameObject spawnedObject = await ModelGenerationUtils.Instance.SpawnModel(encodedModel);
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GameObject spawnedObject = await ModelGenerationUtils.Instance.SpawnModel(encodedModel, spawnedFoodDiameter);
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// Come back
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transform.DOMove(startingPosition, backRoomMovingTime).OnComplete(() =>
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@@ -160,6 +161,7 @@ public class CafeWaiterNPC : NPCController
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spawnedObjectCollider.convex = true;
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spawnedObject.layer = ignorePlayerCollisionLayer;
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spawnedObject.AddComponent<XRGrabInteractable>();
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XRGrabInteractable grabComponent = spawnedObject.AddComponent<XRGrabInteractable>();
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grabComponent.useDynamicAttach = true;
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}
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}
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