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forked from cgvr/DeltaVR

scale spawned object to match given bounding sphere diameter

This commit is contained in:
2026-02-07 14:10:12 +02:00
parent 9fd4188d55
commit 7384a21d58
3 changed files with 59 additions and 10 deletions

View File

@@ -1,5 +1,4 @@
### TODO
* võtta spawnitud mudeli mõõtmed: meshcollideri max x, max y, etc? bounding box? ja kontrollida spawnimisel scale'i
* shape scanner:
* peenikesemad kiired
* mitte lihtsalt ontriggerenter ja -exit, sest kui mitu objekti lähevad samal ajal sisse
@@ -19,5 +18,10 @@ Can't/Won't Do:
### Notes
* Functionalities that were implemented using major help from AI:
* animating NPC mouth movement based on voice amplitude
* adjusting spawned gltf objects' scale
* porting InvokeAI client and TRELLIS client to Unity scripts
* Getting Whisper stream to work with FMOD instead of Unity default audio
* TRELLIS: added functionality to specify texture baking optimisation total steps as an argument (`texture_opt_total_steps`), to replace the hardcoded 2500. But this is not tracked in Git (because modified this https://github.com/IgorAherne/trellis-stable-projectorz/releases/tag/latest)
* Custom Shader Variant Collection to include glTF-pbrMetallicRoughness shader in build