forked from cgvr/DeltaVR
Voiceline adding logic, fmod asset folder cleaning, fmod tweaks
This commit is contained in:
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@@ -9,12 +9,12 @@ public class CarAudioController : MonoBehaviour
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private void Awake()
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private void Awake()
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{
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{
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Debug.LogError("AUDIO MANAGER:");
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//Debug.LogError("AUDIO MANAGER:");
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Debug.LogError(AudioManager.Instance);
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//Debug.LogError(AudioManager.Instance);
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Debug.LogError("FMOD EVENTS INSTANCE:");
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//Debug.LogError("FMOD EVENTS INSTANCE:");
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Debug.LogError(FMODEvents.Instance);
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//Debug.LogError(FMODEvents.Instance);
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Debug.LogError("Car Simple Driving:");
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//Debug.LogError("Car Simple Driving:");
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Debug.LogError(FMODEvents.Instance.BoltCarSimpleDriving);
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//Debug.LogError(FMODEvents.Instance.BoltCarSimpleDriving);
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carMovementInstance = AudioManager.Instance.CreateInstance(FMODEvents.Instance.CarModulatedDriving);
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carMovementInstance = AudioManager.Instance.CreateInstance(FMODEvents.Instance.CarModulatedDriving);
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carStopInstance = AudioManager.Instance.CreateInstance(FMODEvents.Instance.BoltCarStopSound);
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carStopInstance = AudioManager.Instance.CreateInstance(FMODEvents.Instance.BoltCarStopSound);
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-2
@@ -184,8 +184,6 @@ public class TutorialAudioListener : MonoBehaviour
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}
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}
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}
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}
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private void HandleGrab(XRGrabInteractable grab)
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private void HandleGrab(XRGrabInteractable grab)
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{
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{
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if (grab == null)
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if (grab == null)
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// public static AudioManager instance;
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// public static AudioManager instance;
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private static EventInstance musicEventInstance;
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private static EventInstance musicEventInstance;
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// ===== Dialogue / Programmer Sounds =====
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[SerializeField]
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private EventReference dialogueEvent;
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private EVENT_CALLBACK dialogueCallback;
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private EVENT_CALLBACK dialogueCallback;
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// public access for the Singleton
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// public access for the Singleton
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@@ -289,26 +284,47 @@ public class AudioManager : MonoBehaviour
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//=====//
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//=====//
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//=====//
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//=====//
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public void PlayDialogue(string audioTableKey)
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public void PlayDialogue(string audioTableKey, GameObject emitter = null)
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{
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{
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if (!dialogueEvent.IsNull)
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{
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EventInstance instance = RuntimeManager.CreateInstance(dialogueEvent);
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// Pin the string so FMOD can read it safely
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var dialogueEvent = FMODEvents.Instance.VoiceoverAll;
|
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GCHandle stringHandle = GCHandle.Alloc(audioTableKey);
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||||||
instance.setUserData(GCHandle.ToIntPtr(stringHandle));
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instance.setCallback(dialogueCallback);
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if (dialogueEvent.IsNull)
|
||||||
instance.start();
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instance.release();
|
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||||||
}
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|
||||||
else
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||||||
{
|
{
|
||||||
Debug.LogWarning("Dialogue EventReference is not assigned!");
|
Debug.LogWarning("Dialogue EventReference is not assigned!");
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
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EventInstance instance = RuntimeManager.CreateInstance(dialogueEvent);
|
||||||
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||||||
|
if (emitter != null)
|
||||||
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{
|
||||||
|
RuntimeManager.AttachInstanceToGameObject(instance, emitter);
|
||||||
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instance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(emitter.gameObject));
|
||||||
|
}
|
||||||
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||||||
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// Pin the key for programmer sound callback
|
||||||
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GCHandle stringHandle = GCHandle.Alloc(audioTableKey);
|
||||||
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instance.setUserData(GCHandle.ToIntPtr(stringHandle));
|
||||||
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||||||
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// Set the callback for programmer sounds
|
||||||
|
instance.setCallback(dialogueCallback);
|
||||||
|
|
||||||
|
// Add occlusion if available on the emitter
|
||||||
|
if (emitter != null)
|
||||||
|
{
|
||||||
|
FirstPersonOcclusion occlusion = emitter.GetComponent<FirstPersonOcclusion>();
|
||||||
|
if (occlusion != null)
|
||||||
|
{
|
||||||
|
occlusion.InitialiseWithInstance(instance);
|
||||||
|
}
|
||||||
|
}
|
||||||
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||||||
|
instance.start();
|
||||||
|
instance.release();
|
||||||
}
|
}
|
||||||
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||||||
[AOT.MonoPInvokeCallback(typeof(EVENT_CALLBACK))]
|
[AOT.MonoPInvokeCallback(typeof(EVENT_CALLBACK))]
|
||||||
private static FMOD.RESULT DialogueEventCallback(
|
private static FMOD.RESULT DialogueEventCallback(
|
||||||
EVENT_CALLBACK_TYPE type,
|
EVENT_CALLBACK_TYPE type,
|
||||||
|
|||||||
@@ -3,6 +3,9 @@ using UnityEngine;
|
|||||||
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||||||
public class FMODEvents : MonoBehaviour
|
public class FMODEvents : MonoBehaviour
|
||||||
{
|
{
|
||||||
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[field: Header("Voiceline FMOD Programmer Event")]
|
||||||
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[field: SerializeField] public EventReference VoiceoverAll { get; private set; }
|
||||||
|
|
||||||
[field: Header("Musical Ambiences")]
|
[field: Header("Musical Ambiences")]
|
||||||
|
|
||||||
[field: SerializeField] public EventReference Kosmos { get; private set; }
|
[field: SerializeField] public EventReference Kosmos { get; private set; }
|
||||||
@@ -19,7 +22,7 @@ public class FMODEvents : MonoBehaviour
|
|||||||
[field: SerializeField] public EventReference BowGrab { get; private set; }
|
[field: SerializeField] public EventReference BowGrab { get; private set; }
|
||||||
[field: SerializeField] public EventReference Spray { get; private set; }
|
[field: SerializeField] public EventReference Spray { get; private set; }
|
||||||
[field: SerializeField] public EventReference Coughing { get; private set; }
|
[field: SerializeField] public EventReference Coughing { get; private set; }
|
||||||
[field: SerializeField] public EventReference MyNewSoundEffect { get; private set; }
|
//[field: SerializeField] public EventReference MyNewSoundEffect { get; private set; }
|
||||||
|
|
||||||
[field: Header("CAR")]
|
[field: Header("CAR")]
|
||||||
[field: SerializeField] public EventReference DoorOpen { get; private set; }
|
[field: SerializeField] public EventReference DoorOpen { get; private set; }
|
||||||
|
|||||||
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|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class VoiceoverTester : MonoBehaviour
|
||||||
|
{
|
||||||
|
//[Tooltip("Audio Table key")]
|
||||||
|
public string dialogueKey = "Professor/Madis_Printing2";
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
AudioManager.Instance.PlayDialogue(dialogueKey, gameObject);
|
||||||
|
//Debug.LogError("Voiceline played (in 3D)");
|
||||||
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}
|
||||||
|
}
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serializedVersion: 2
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defaultReferences: []
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