1
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forked from cgvr/DeltaVR

NPC doesnt process player speech when its too soon after last processing

This commit is contained in:
2026-01-29 17:31:59 +02:00
parent 876306a2af
commit 61a81d2728
3 changed files with 21 additions and 9 deletions

View File

@@ -112,17 +112,14 @@ public class FMODWhisperBridge : MonoBehaviour
_stream.OnResultUpdated += (txt) =>
{
//OnWhisperResultProcessed?.Invoke(txt);
//UnityEngine.Debug.Log($"[Whisper] result updated: {txt}");
};
_stream.OnSegmentUpdated += (seg) =>
{
OnWhisperSegmentUpdated?.Invoke(seg.Result);
//UnityEngine.Debug.Log($"[Whisper] Seg updated: {seg.Result}");
};
_stream.OnSegmentFinished += (seg) =>
{
OnWhisperSegmentFinished?.Invoke(seg.Result);
//UnityEngine.Debug.Log($"[Whisper] Seg finished: {seg.Result}");
};
// If you want Whisper to respect VAD, enable in manager or set useVad (manager controls stream params).