forked from cgvr/DeltaVR
quest marker hovers above specified target
This commit is contained in:
@@ -9,6 +9,7 @@
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* npc character:
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* npc character:
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* klaas on näha temast eespool
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* klaas on näha temast eespool
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* voicelines: list listidest, mille hulgast saab valida
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* voicelines: list listidest, mille hulgast saab valida
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* Unity crash after stopping the game - most likely due to FMOD trying to do something with invalid audio instances
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Can't/Won't Do:
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Can't/Won't Do:
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* glTF loading: vahetada ära shader Universal render pipeline Lit, mitte panna buildi kaasa glTf oma - **ei saa, objekt on siis ilma tekstuurita, lihtsalt hall**
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* glTF loading: vahetada ära shader Universal render pipeline Lit, mitte panna buildi kaasa glTf oma - **ei saa, objekt on siis ilma tekstuurita, lihtsalt hall**
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Binary file not shown.
@@ -58,8 +58,8 @@ public class ShapeDetectionNPC : NPCController
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{
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{
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state = 1;
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state = 1;
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await CallPlayer();
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await CallPlayer();
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await Task.Delay(2500);
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await Task.Delay(2000);
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questMarker.MoveTo(radio.transform);
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questMarker.MoveTo(radio.transform, true);
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}
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}
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}
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}
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@@ -137,7 +137,7 @@ public class ShapeDetectionNPC : NPCController
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{
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{
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SpeakVoiceLine(5, radio.gameObject, radioAmount);
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SpeakVoiceLine(5, radio.gameObject, radioAmount);
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state = 5;
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state = 5;
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questMarker.MoveTo(shapeScanner.transform);
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questMarker.MoveTo(shapeScanner.transform, true);
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}
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}
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string encodedTexture = Convert.ToBase64String(GeneratedTexture.EncodeToJPG());
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string encodedTexture = Convert.ToBase64String(GeneratedTexture.EncodeToJPG());
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@@ -7,10 +7,11 @@ public class QuestMarker : MonoBehaviour
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public Transform movingPart;
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public Transform movingPart;
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public float amplitude = 0.1f; // How far up/down it moves
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public float amplitude = 0.1f; // How far up/down it moves
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public float frequency = 1.5f; // Speed of oscillation
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public float frequency = 1.5f; // Speed of oscillation
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public float heightAboveTarget = 1f;
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public float heightAboveTarget = 0.75f;
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private Vector3 startPos;
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private Vector3 startPos;
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private Transform playerTransform;
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private Transform playerTransform;
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private Transform hoverAboveTransform;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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@@ -31,6 +32,13 @@ public class QuestMarker : MonoBehaviour
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Vector3 lookTargetPos = new Vector3(playerTransform.position.x, transform.position.y, playerTransform.position.z);
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Vector3 lookTargetPos = new Vector3(playerTransform.position.x, transform.position.y, playerTransform.position.z);
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transform.LookAt(lookTargetPos);
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transform.LookAt(lookTargetPos);
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}
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}
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if (hoverAboveTransform != null)
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{
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Debug.Log("pos before floating: " + transform.position);
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transform.position = hoverAboveTransform.position + new Vector3(0f, heightAboveTarget, 0f);
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Debug.Log("pos after floating: " + transform.position);
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}
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}
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}
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private void OnTriggerEnter(Collider other)
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private void OnTriggerEnter(Collider other)
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@@ -49,8 +57,15 @@ public class QuestMarker : MonoBehaviour
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}
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}
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}
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}
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public void MoveTo(Transform target)
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public void MoveTo(Transform target, bool attach = false)
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{
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{
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transform.position = target.position + new Vector3(0, heightAboveTarget, 0);
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transform.position = target.position + new Vector3(0, heightAboveTarget, 0);
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if (attach)
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{
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hoverAboveTransform = target;
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} else
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{
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hoverAboveTransform = null;
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}
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}
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}
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}
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}
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