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forked from cgvr/DeltaVR

on shape scanner completion, door is unlocked, shape scanner initializes empty config, quest marker moves to npc

This commit is contained in:
2026-03-01 13:15:51 +02:00
parent 95e67b9870
commit 5e6bb24c27
9 changed files with 101 additions and 30 deletions

View File

@@ -8,10 +8,10 @@ public class ShapeDetectionNPC : NPCController
public QuestMarker questMarker;
public RadioTransmitter radio;
public Transform computerKeyboardKey;
public ComputerPrinter computerPrinter;
public Printer3DInputHole printerInsertionHole;
public Texture2D GeneratedTexture { get; private set; }
public ComputerPrinter computerPrinter;
public ShapeScanner shapeScanner;
public Transform questMarkerPoint;
public float radioAmount = 1f;
@@ -35,8 +35,9 @@ public class ShapeDetectionNPC : NPCController
{
radio.OnPlayerPickUp += OnPlayerPickedUpRadio;
radio.OnPlayerFinishedSpeaking += OnPlayerSpokeIntoRadio;
computerPrinter.OnImagePrinted += OnPlayerPrintedImage;
printerInsertionHole.OnPlayerInsertedPrintable += OnPlayerInitiatedPrinting;
computerPrinter.OnImagePrinted += OnPlayerPrintedImage;
shapeScanner.OnShapeScannerCompleted += OnShapeScannerCompleted;
}
protected async override void OnPlayerApproach()
@@ -123,4 +124,9 @@ public class ShapeDetectionNPC : NPCController
questMarker.MoveTo(shapeScanner.transform, true);
}
}
private void OnShapeScannerCompleted()
{
questMarker.MoveTo(questMarkerPoint);
}
}

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using TMPro;
using UnityEngine;
@@ -10,6 +11,11 @@ using UnityEngine.XR.Interaction.Toolkit;
public class BoolRow
{
public List<bool> cells = new();
public BoolRow(List<bool> cells)
{
this.cells = cells;
}
}
[Serializable]
@@ -18,11 +24,21 @@ public class ShapeScannerConfiguration
public int columns = 6;
public float requiredCorrectPercentage = 80.0f;
public List<BoolRow> rows = new();
public ShapeScannerConfiguration(int columns, float requiredCorrectPercentage, List<BoolRow> rows)
{
this.columns = columns;
this.requiredCorrectPercentage = requiredCorrectPercentage;
this.rows = rows;
}
}
public class ShapeScanner : MonoBehaviour
{
public delegate void OnShapeScannerCompletedDelegate();
public event OnShapeScannerCompletedDelegate OnShapeScannerCompleted;
[Header("Static References")]
public List<ShapeScannerConfiguration> configurations = new List<ShapeScannerConfiguration>();
public ShapeScannerRay rayPrefab;
public Transform raySpawnCorner1;
@@ -32,17 +48,28 @@ public class ShapeScanner : MonoBehaviour
public TextMeshProUGUI correctPercentageDisplay;
public XRInteractionManager interactionManager;
[Header("Materials")]
public Material requiredAndActive;
public Material requiredAndPassive;
public Material notRequiredAndActive;
public Material notRequiredAndPassive;
[Header("On Completion")]
public LineRenderer lineRenderer;
public Transform lineStart;
public Transform lineEnd;
public MeshRenderer activatableRenderer;
public Material activatableActiveMaterial;
public HingeJoint doorJoint;
public Collider doorInvisibleWall;
private List<ShapeScannerRay> existingRays;
private float raySpawnDistanceX;
private float raySpawnDistanceZ;
private int currentConfiguration;
private int rayCount;
private int correctRayStates;
private bool isCompleted;
// Start is called before the first frame update
@@ -52,27 +79,31 @@ public class ShapeScanner : MonoBehaviour
raySpawnDistanceX = raySpawnCorner2.localPosition.x - raySpawnCorner1.localPosition.x;
raySpawnDistanceZ = raySpawnCorner2.localPosition.z - raySpawnCorner1.localPosition.z;
lineRenderer.enabled = false;
isCompleted = false;
currentConfiguration = 0;
InitializeConfiguration();
InitializeConfiguration(configurations[0]);
}
// Update is called once per frame
void Update()
{
if (lineRenderer.enabled)
{
lineRenderer.SetPosition(0, lineStart.position);
lineRenderer.SetPosition(1, lineEnd.position);
}
}
private void InitializeConfiguration()
private void InitializeConfiguration(ShapeScannerConfiguration configuration)
{
// Delete all colliding objects and then all existing rays
DestroyCollidingObjects();
// Recreate all existing rays
foreach (ShapeScannerRay ray in existingRays)
{
Destroy(ray.gameObject);
}
existingRays.Clear();
ShapeScannerConfiguration configuration = configurations[currentConfiguration];
int rayRowCount = configuration.rows.Count;
for (int i = 0; i < rayRowCount; i++)
{
@@ -137,21 +168,31 @@ public class ShapeScanner : MonoBehaviour
{
correctRayStates++;
float correctPercentage = calculateCorrectPercentage();
UpdateDisplay(correctPercentage);
if (isCompleted)
{
return;
}
if (correctPercentage >= configurations[currentConfiguration].requiredCorrectPercentage)
{
UpdateCurrentConfigurationDisplay(currentConfiguration + 1);
if (currentConfiguration + 1 < configurations.Count)
{
currentConfiguration++;
InitializeConfiguration();
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ShapeScannerSuccess, gameObject);
DestroyCollidingObjects();
currentConfiguration++;
InitializeConfiguration(configurations[currentConfiguration]);
} else
{
Debug.Log("Shape checker completed");
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ShapeScannerSuccess, gameObject);
DestroyCollidingObjects();
// Initialize configuration with all rays requiring collision
List<BoolRow> rows = Enumerable.Repeat(new BoolRow(Enumerable.Repeat(false, 6).ToList()), 6).ToList();
ShapeScannerConfiguration configuration = new ShapeScannerConfiguration(6, 100, rows);
InitializeConfiguration(configuration);
OnCompleteAll();
}
}
UpdateDisplay(correctPercentage);
}
public void DecrementCorrectRayCount()
@@ -169,4 +210,26 @@ public class ShapeScanner : MonoBehaviour
{
currentConfigurationDisplay.text = confNumber.ToString() + " / " + configurations.Count;
}
private void OnCompleteAll()
{
isCompleted = true;
// Change card reader color to green
activatableRenderer.material = activatableActiveMaterial;
// Enable door to be opened
JointLimits doorJointLimits = doorJoint.limits;
doorJointLimits.min = -90f;
doorJointLimits.max = 90f;
doorJoint.limits = doorJointLimits;
// Disable invisible wall
doorInvisibleWall.enabled = false;
// Create line renderer from shape scanner to door card reader
lineRenderer.enabled = true;
OnShapeScannerCompleted?.Invoke();
}
}