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forked from cgvr/DeltaVR

Add emissiveness to ceiling lights

This commit is contained in:
Toomas Tamm
2021-01-24 17:25:45 +02:00
parent faf1e41795
commit 5c25a9225f
2 changed files with 3 additions and 35 deletions

View File

@@ -23,7 +23,7 @@ Material:
m_Name: Emissive_White
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords: _EMISSION _SPECULAR_SETUP
m_LightmapFlags: 1
m_LightmapFlags: 2
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2000
@@ -121,6 +121,6 @@ Material:
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0.973674, g: 0.973674, b: 0.973674, a: 1}
- _EmissionColor: {r: 4, g: 4, b: 4, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []