forked from cgvr/DeltaVR
Add emissiveness to ceiling lights
This commit is contained in:
@@ -23,7 +23,7 @@ Material:
|
||||
m_Name: Emissive_White
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_ShaderKeywords: _EMISSION _SPECULAR_SETUP
|
||||
m_LightmapFlags: 1
|
||||
m_LightmapFlags: 2
|
||||
m_EnableInstancingVariants: 1
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: 2000
|
||||
@@ -121,6 +121,6 @@ Material:
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0.973674, g: 0.973674, b: 0.973674, a: 1}
|
||||
- _EmissionColor: {r: 4, g: 4, b: 4, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
||||
Reference in New Issue
Block a user