forked from cgvr/DeltaVR
WIP animate mouth scale based on precalculated voiceline amplitude timelines
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@@ -47,7 +47,7 @@ public class CafeWaiterNPC : NPCController
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{
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if (state == 0)
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{
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AudioManager.Instance.PlayDialogue(voiceLineKeys[0], gameObject);
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SpeakVoiceLine(0);
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fmodWhisperBridge.OnWhisperSegmentUpdated += OnPlayerSpeechUpdate;
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fmodWhisperBridge.OnWhisperSegmentFinished += OnPlayerSpeechFinished;
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