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forked from cgvr/DeltaVR

WIP animate mouth scale based on precalculated voiceline amplitude timelines

This commit is contained in:
2026-02-02 19:15:31 +02:00
parent a0d1ee35cd
commit 5a3f566541
43 changed files with 1475 additions and 70 deletions

View File

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using UnityEngine;
public class ArcheryRangeNPC : NPCController
{
protected override void OnPlayerApproach()
{
Debug.Log("Alien NPC: player approached");
AudioManager.Instance.PlayDialogue(voiceLineKeys[0], gameObject);
}
protected override void OnPlayerLeave()
{
Debug.Log("Alien NPC: player left");
}
}