forked from cgvr/DeltaVR
WIP animate mouth scale based on precalculated voiceline amplitude timelines
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@@ -209,7 +209,9 @@ MonoBehaviour:
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notepadText: {fileID: 0}
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notepad: {fileID: 0}
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backRoom: {fileID: 0}
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plate: {fileID: 0}
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backRoomMovingTime: 5
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ignorePlayerCollisionLayer: 2
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--- !u!114 &7699707098595015193
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MonoBehaviour:
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m_ObjectHideFlags: 0
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