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forked from cgvr/DeltaVR

test boxes collide with player in VR mode, too

This commit is contained in:
2025-12-15 16:57:30 +02:00
parent 7be20d249e
commit 5956b9508d
6 changed files with 13 additions and 74 deletions

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@@ -1,57 +0,0 @@
using System.Diagnostics;
using UnityEngine;
using Whisper;
using Whisper.Utils;
public class VoiceTranscription : MonoBehaviour
{
public WhisperManager whisper;
public MicrophoneRecord microphoneRecord;
private string _buffer;
private void Awake()
{
whisper.OnNewSegment += OnNewSegment;
microphoneRecord.OnRecordStop += OnRecordStop;
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private async void OnRecordStop(AudioChunk recordedAudio)
{
_buffer = "";
var sw = new Stopwatch();
sw.Start();
var res = await whisper.GetTextAsync(recordedAudio.Data, recordedAudio.Frequency, recordedAudio.Channels);
if (res == null)
return;
var time = sw.ElapsedMilliseconds;
var rate = recordedAudio.Length / (time * 0.001f);
UnityEngine.Debug.Log($"Time: {time} ms\nRate: {rate:F1}x");
var text = res.Result;
UnityEngine.Debug.Log(text);
}
private void OnNewSegment(WhisperSegment segment)
{
_buffer += segment.Text;
UnityEngine.Debug.Log(_buffer + "...");
}
}

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@@ -1,11 +0,0 @@
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