forked from cgvr/DeltaVR
test boxes collide with player in VR mode, too
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@@ -17,6 +17,7 @@ public class ContinuoslocomotionConfigurator : MonoBehaviour
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turnOnButton.onClick.AddListener(enableLocomotion);
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turnOffButton.onClick.AddListener(disableLocomotion);
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turnOffButton.gameObject.SetActive(false); // off by default
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enableLocomotion();
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}
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public void UpdateSpeed(float speed)
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{
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