1
0
forked from cgvr/DeltaVR

test boxes collide with player in VR mode, too

This commit is contained in:
2025-12-15 16:57:30 +02:00
parent 7be20d249e
commit 5956b9508d
6 changed files with 13 additions and 74 deletions

View File

@@ -17,6 +17,7 @@ public class ContinuoslocomotionConfigurator : MonoBehaviour
turnOnButton.onClick.AddListener(enableLocomotion);
turnOffButton.onClick.AddListener(disableLocomotion);
turnOffButton.gameObject.SetActive(false); // off by default
enableLocomotion();
}
public void UpdateSpeed(float speed)
{

View File

@@ -4262,7 +4262,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &9206012036671205809
RectTransform:
m_ObjectHideFlags: 0
@@ -5926,7 +5926,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &8444771935628625875
RectTransform:
m_ObjectHideFlags: 0