forked from cgvr/DeltaVR
properly replace archery target object's child with generated object
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@@ -132,8 +132,10 @@ public class ArcheryRange : NetworkBehaviour
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{
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var targetObject = Instantiate(targetPrefab, randomPos, Quaternion.identity, null);
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string targetModelPath = modelGenerationBox.LastModelPath;
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GameObject targetReplacement = await PipelineManager.Instance.SpawnModel(targetModelPath);
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// TODO: replace target prefab's child with the generated model
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// Replace target prefab's child with the generated model
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GameObject targetReplacement = await PipelineManager.Instance.SpawnModel(targetModelPath, false);
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Destroy(targetObject.transform.GetChild(0).gameObject);
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targetReplacement.transform.parent = targetObject.transform;
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targetReplacement.transform.position = targetObject.transform.position;
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