forked from cgvr/DeltaVR
put shape scanner model and rays into game
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@@ -8,7 +8,7 @@ using UnityEngine;
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[Serializable]
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public class BoolRow
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{
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public List<bool> cells = new List<bool>();
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public List<bool> cells = new();
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}
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[Serializable]
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@@ -16,7 +16,7 @@ public class ShapeScannerConfiguration
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{
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public int columns = 6;
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public float requiredCorrectPercentage = 80.0f;
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public List<BoolRow> rows = new List<BoolRow>();
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public List<BoolRow> rows = new();
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}
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