forked from cgvr/DeltaVR
add models and use them in archery range minigame
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@@ -35,9 +35,7 @@ public class QuestMarker : MonoBehaviour
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if (hoverAboveTransform != null)
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{
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Debug.Log("pos before floating: " + transform.position);
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transform.position = hoverAboveTransform.position + new Vector3(0f, heightAboveTarget, 0f);
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Debug.Log("pos after floating: " + transform.position);
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}
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}
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