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forked from cgvr/DeltaVR

add models and use them in archery range minigame

This commit is contained in:
2026-02-14 13:48:13 +02:00
parent 60951161ed
commit 4c7e0bfbee
41 changed files with 2279 additions and 44 deletions

View File

@@ -11,6 +11,7 @@ public class PushableButton : MonoBehaviour
public bool startDown;
public Transform movableParts;
public float moveDuration = 0.25f;
public float moveAmount = 0.05f;
public Transform wire;
public Material wireActiveMaterial;
@@ -23,7 +24,7 @@ public class PushableButton : MonoBehaviour
private void Awake()
{
upPositionY = movableParts.localPosition.y;
downPositionY = movableParts.localPosition.y - 0.1f;
downPositionY = movableParts.localPosition.y - moveAmount;
isButtonDown = false;
}