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forked from cgvr/DeltaVR

add models and use them in archery range minigame

This commit is contained in:
2026-02-14 13:48:13 +02:00
parent 60951161ed
commit 4c7e0bfbee
41 changed files with 2279 additions and 44 deletions

View File

@@ -9,11 +9,13 @@ public class ArcheryRangeNPC : NPCController
[Header("Archery Range Config")]
public QuestMarker questMarker;
public MicrophoneStand microphoneStand;
public Transform microphoneStandQuestMarkerPoint;
public PushableButton imageGenerationButton;
public PushableButton modelGenerationButton;
public Image imageDisplay;
public ModelDisplay modelDisplay;
public Transform startTarget;
public float modelDisplaySize = 0.75f;
public Transform startTargetQuestMarkerPoint;
private Texture2D GeneratedTexture;
private EventInstance printingSound;
@@ -53,7 +55,7 @@ public class ArcheryRangeNPC : NPCController
await Task.Delay(6500);
SpeakVoiceLine(2);
questMarker.gameObject.SetActive(true);
questMarker.MoveTo(microphoneStand.transform);
questMarker.MoveTo(microphoneStandQuestMarkerPoint.transform);
await Task.Delay(3000);
state = 1;
@@ -110,13 +112,13 @@ public class ArcheryRangeNPC : NPCController
string encodedTexture = Convert.ToBase64String(GeneratedTexture.EncodeToJPG());
byte[] encodedModel = await TrellisClient.Instance.GenerateModel(encodedTexture);
GameObject spawnedObject = await ModelGenerationUtils.Instance.SpawnModel(encodedModel);
GameObject spawnedObject = await ModelGenerationUtils.Instance.SpawnModel(encodedModel, modelDisplaySize);
modelDisplay.DisplayModel(spawnedObject);
if (state == 4)
{
SpeakVoiceLine(5);
questMarker.MoveTo(startTarget);
questMarker.MoveTo(startTargetQuestMarkerPoint);
state = 5;
}