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forked from cgvr/DeltaVR

add models and use them in archery range minigame

This commit is contained in:
2026-02-14 13:48:13 +02:00
parent 60951161ed
commit 4c7e0bfbee
41 changed files with 2279 additions and 44 deletions

View File

@@ -4,6 +4,8 @@ using UnityEngine;
public class ModelDisplay : MonoBehaviour
{
public Transform displayPoint;
public Transform glassTransform;
public Material modelDisplayActiveMaterial;
public Transform wire;
public Material wireActiveMaterial;
@@ -33,13 +35,13 @@ public class ModelDisplay : MonoBehaviour
meshRenderer.material = wireActiveMaterial;
}
gameObject.GetComponent<MeshRenderer>().material = modelDisplayActiveMaterial;
glassTransform.GetComponent<MeshRenderer>().material = modelDisplayActiveMaterial;
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ShapeScannerSuccess, gameObject);
// Destroy previous generated object
Destroy(Model);
modelObject.transform.parent = transform;
modelObject.transform.position = transform.position;
modelObject.transform.parent = displayPoint;
modelObject.transform.position = displayPoint.position;
Model = modelObject;
}
}