forked from cgvr/DeltaVR
add models and use them in archery range minigame
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@@ -4,6 +4,8 @@ using UnityEngine;
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public class ModelDisplay : MonoBehaviour
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{
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public Transform displayPoint;
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public Transform glassTransform;
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public Material modelDisplayActiveMaterial;
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public Transform wire;
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public Material wireActiveMaterial;
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@@ -33,13 +35,13 @@ public class ModelDisplay : MonoBehaviour
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meshRenderer.material = wireActiveMaterial;
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}
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gameObject.GetComponent<MeshRenderer>().material = modelDisplayActiveMaterial;
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glassTransform.GetComponent<MeshRenderer>().material = modelDisplayActiveMaterial;
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ShapeScannerSuccess, gameObject);
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// Destroy previous generated object
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Destroy(Model);
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modelObject.transform.parent = transform;
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modelObject.transform.position = transform.position;
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modelObject.transform.parent = displayPoint;
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modelObject.transform.position = displayPoint.position;
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Model = modelObject;
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}
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}
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