1
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forked from cgvr/DeltaVR

fix FishNetworking problems from merging

This commit is contained in:
2026-01-10 11:53:56 +02:00
parent e4d61a6648
commit 46b1c7e1de
11 changed files with 494 additions and 91 deletions

View File

@@ -13,6 +13,8 @@ GameObject:
- component: {fileID: 3363453355800186393}
- component: {fileID: 2166102850012183631}
- component: {fileID: 8356602476881383464}
- component: {fileID: 4280129837482332964}
- component: {fileID: 8105025160921831064}
m_Layer: 0
m_Name: ModelGenerationManager
m_TagString: Untagged
@@ -33,7 +35,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 35
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &426575173390140847
MonoBehaviour:
@@ -108,3 +110,74 @@ MonoBehaviour:
useVad: 1
tokensTimestamps: 0
audioCtx: 0
--- !u!114 &4280129837482332964
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 154411548685861447}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a2836e36774ca1c4bbbee976e17b649c, type: 3}
m_Name:
m_EditorClassIdentifier:
_componentIndexCache: 0
_addedNetworkObject: {fileID: 8105025160921831064}
_networkObjectCache: {fileID: 8105025160921831064}
_synchronizeParent: 0
_packing:
Position: 1
Rotation: 1
Scale: 0
_interpolation: 2
_extrapolation: 2
_enableTeleport: 0
_teleportThreshold: 1
_clientAuthoritative: 1
_sendToOwner: 1
_synchronizePosition: 1
_positionSnapping:
X: 0
Y: 0
Z: 0
_synchronizeRotation: 1
_rotationSnapping:
X: 0
Y: 0
Z: 0
_synchronizeScale: 1
_scaleSnapping:
X: 0
Y: 0
Z: 0
--- !u!114 &8105025160921831064
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 154411548685861447}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 26b716c41e9b56b4baafaf13a523ba2e, type: 3}
m_Name:
m_EditorClassIdentifier:
<IsNested>k__BackingField: 0
<ComponentIndex>k__BackingField: 0
<PredictedSpawn>k__BackingField: {fileID: 0}
_networkBehaviours:
- {fileID: 4280129837482332964}
<ParentNetworkObject>k__BackingField: {fileID: 0}
<ChildNetworkObjects>k__BackingField: []
_isNetworked: 1
_isGlobal: 0
_initializeOrder: 0
_defaultDespawnType: 0
NetworkObserver: {fileID: 0}
<PrefabId>k__BackingField: 0
<SpawnableCollectionId>k__BackingField: 0
_scenePathHash: 0
<SceneId>k__BackingField: 0
<AssetPathHash>k__BackingField: 17646158845367820466
_sceneNetworkObjects: []