forked from cgvr/DeltaVR
fix FishNetworking problems from merging
This commit is contained in:
@@ -191,6 +191,8 @@ GameObject:
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- component: {fileID: 3054822165453666587}
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- component: {fileID: 6212693736535064192}
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- component: {fileID: 643945743491794782}
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- component: {fileID: 8388680764149718488}
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- component: {fileID: 985663478114870780}
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m_Layer: 0
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m_Name: ImageGenerationBox
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m_TagString: Untagged
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@@ -299,7 +301,78 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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inactiveMaterial: {fileID: 2100000, guid: 707a698b0ec80454a8c68700bca72941, type: 2}
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loadingMaterial: {fileID: 2100000, guid: 33390c6f2eb32df47809c60975868a0c, type: 2}
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voiceTranscriptionTestBox: {fileID: 0}
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voiceTranscriptionBox: {fileID: 0}
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imageDisplay: {fileID: 6899506685386251279}
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promptSuffix: ', single object, front and side fully visible, realistic style,
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plain neutral background, clear details, soft studio lighting, true-to-scale'
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--- !u!114 &8388680764149718488
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8617702063501079407}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a2836e36774ca1c4bbbee976e17b649c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_componentIndexCache: 0
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_addedNetworkObject: {fileID: 985663478114870780}
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_networkObjectCache: {fileID: 985663478114870780}
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_synchronizeParent: 0
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_packing:
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Position: 1
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Rotation: 1
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Scale: 0
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_interpolation: 2
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_extrapolation: 2
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_enableTeleport: 0
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_teleportThreshold: 1
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_clientAuthoritative: 1
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_sendToOwner: 1
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_synchronizePosition: 1
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_positionSnapping:
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X: 0
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Y: 0
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Z: 0
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_synchronizeRotation: 1
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_rotationSnapping:
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X: 0
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Y: 0
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Z: 0
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_synchronizeScale: 1
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_scaleSnapping:
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X: 0
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Y: 0
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Z: 0
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--- !u!114 &985663478114870780
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8617702063501079407}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 26b716c41e9b56b4baafaf13a523ba2e, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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<IsNested>k__BackingField: 0
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<ComponentIndex>k__BackingField: 0
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<PredictedSpawn>k__BackingField: {fileID: 0}
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_networkBehaviours:
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- {fileID: 8388680764149718488}
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<ParentNetworkObject>k__BackingField: {fileID: 0}
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<ChildNetworkObjects>k__BackingField: []
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_isNetworked: 1
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_isGlobal: 0
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_initializeOrder: 0
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_defaultDespawnType: 0
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NetworkObserver: {fileID: 0}
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<PrefabId>k__BackingField: 0
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<SpawnableCollectionId>k__BackingField: 0
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_scenePathHash: 0
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<SceneId>k__BackingField: 0
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<AssetPathHash>k__BackingField: 16999457738479142014
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_sceneNetworkObjects: []
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