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forked from cgvr/DeltaVR

printer input hole animation

This commit is contained in:
2026-02-15 12:07:34 +02:00
parent 17c9122a14
commit 46400bc1f0
5 changed files with 171 additions and 111 deletions

View File

@@ -10,7 +10,6 @@ public class ComputerPrinter : MonoBehaviour
public Transform ejectionDestination;
public Printable printablePrefab;
public float ejectionDuration = 1.0f;
public int ignorePlayerCollisionLayer = 2;
// Start is called before the first frame update
void Start()
@@ -32,11 +31,6 @@ public class ComputerPrinter : MonoBehaviour
Printable printable = Instantiate(printablePrefab, ejectionOrigin.position, Quaternion.identity);
printable.AttachTexture(generatedTexture);
printable.gameObject.layer = ignorePlayerCollisionLayer;
foreach (Transform childTrans in printable.transform.GetComponentInChildren<Transform>())
{
childTrans.gameObject.layer = ignorePlayerCollisionLayer;
}
printable.transform.DOMove(ejectionDestination.position, ejectionDuration).OnComplete(() =>
{