forked from cgvr/DeltaVR
WIP: spawn generated model as archery range target
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@@ -82,7 +82,6 @@ public class PipelineManager : MonoBehaviour
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if (loadSuccess)
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{
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GameObject spawnedObject = new GameObject("spawned model");
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bool spawnSuccess = await gltf.InstantiateMainSceneAsync(spawnedObject.transform);
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if (spawnSuccess)
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