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forked from cgvr/DeltaVR

WIP: spawn generated model as archery range target

This commit is contained in:
2025-12-01 17:19:31 +02:00
parent 40e273f51e
commit 408949e5c2
3 changed files with 19 additions and 10 deletions

View File

@@ -82,7 +82,6 @@ public class PipelineManager : MonoBehaviour
if (loadSuccess)
{
GameObject spawnedObject = new GameObject("spawned model");
bool spawnSuccess = await gltf.InstantiateMainSceneAsync(spawnedObject.transform);
if (spawnSuccess)