forked from cgvr/DeltaVR
add character sprites, mouth moving open closed
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@@ -31,6 +31,7 @@ public class ArcheryRange : NetworkBehaviour
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public ModelGenerationBox modelGenerationBox;
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public KeyboardManager keyboardManager;
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public NPCController npcController;
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private List<ArcheryTarget> _targets;
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@@ -59,6 +60,11 @@ public class ArcheryRange : NetworkBehaviour
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StartCoroutine(DelayedSetHighScoreText(10f)); // Cannot immediately assign these values because fishnet needs time.
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}
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private void Start()
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{
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npcController.StartTalking();
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}
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private System.Collections.IEnumerator DelayedSetHighScoreText(float delaySeconds)
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{
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yield return new WaitForSeconds(delaySeconds);
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