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forked from cgvr/DeltaVR

update READMEs

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2026-05-13 14:14:28 +03:00
parent 7c67a4b44b
commit 34c693aaa3
4 changed files with 37 additions and 83 deletions
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@@ -43,6 +43,27 @@ In both editor mode and the built version, after first starting the game, the `c
* `invokeAiModelKey` - the key of the specific model set up in InvokeAI to use. To see the keys of your installed models, send a GET request to `{INVOKEAI_URL}/api/v2/models/?model_type=main` (for example, `http://192.168.0.53:9090/api/v2/models/?model_type=main`)
* `trellisUrl` - the URL of TRELLIS (for example, `http://192.168.0.53:7960`)
The [3d-generation-pipeline](3d-generation-pipeline/README.md) folder includes Python notebooks and scripts that can be used to test the pipeline working together.
## Unresolved bugs and potential improvements for the future
* continuous grabbing sound when grabbing with both hands at the same time: "(Un)requesting ownership of Cube"
* FMOD ChannelControl errors
* speech-to-text: investigate why Whisper still sometimes stops detecting speech
* glTF loading: investigate how to use the Universal Render Pipeline Lit shader for the glTF-loaded objects.
* NPC characters:
* glass wall is sometimes incorrectly visible in front of the NPC
* Delta Cafe:
* ability for players to rate the orders
* "order again" button
* Archery Range:
* NPC should repeat the last instruction when the player is not progressing
* reuse the UFO flying animation from Space Walk in the beginning, when NPC talks about looking out the window and the UFO attack + have the default UFO already in the model display capsule
* Shape Detection:
* explain to the player how to scale printed objects
* set min and max scale limits on printed objects
* set 3d printer soft particles to avoid sharp edges when particles go inside the printer wall
## Credits
**Samuel Saar**<br/>