forked from cgvr/DeltaVR
update READMEs
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@@ -43,6 +43,27 @@ In both editor mode and the built version, after first starting the game, the `c
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* `invokeAiModelKey` - the key of the specific model set up in InvokeAI to use. To see the keys of your installed models, send a GET request to `{INVOKEAI_URL}/api/v2/models/?model_type=main` (for example, `http://192.168.0.53:9090/api/v2/models/?model_type=main`)
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* `trellisUrl` - the URL of TRELLIS (for example, `http://192.168.0.53:7960`)
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The [3d-generation-pipeline](3d-generation-pipeline/README.md) folder includes Python notebooks and scripts that can be used to test the pipeline working together.
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## Unresolved bugs and potential improvements for the future
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* continuous grabbing sound when grabbing with both hands at the same time: "(Un)requesting ownership of Cube"
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* FMOD ChannelControl errors
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* speech-to-text: investigate why Whisper still sometimes stops detecting speech
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* glTF loading: investigate how to use the Universal Render Pipeline Lit shader for the glTF-loaded objects.
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* NPC characters:
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* glass wall is sometimes incorrectly visible in front of the NPC
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* Delta Cafe:
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* ability for players to rate the orders
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* "order again" button
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* Archery Range:
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* NPC should repeat the last instruction when the player is not progressing
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* reuse the UFO flying animation from Space Walk in the beginning, when NPC talks about looking out the window and the UFO attack + have the default UFO already in the model display capsule
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* Shape Detection:
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* explain to the player how to scale printed objects
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* set min and max scale limits on printed objects
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* set 3d printer soft particles to avoid sharp edges when particles go inside the printer wall
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## Credits
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**Samuel Saar**<br/>
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