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forked from cgvr/DeltaVR

set up shape detection minigame pieces

This commit is contained in:
2026-01-13 16:06:13 +02:00
parent d2ac917db3
commit 3097c404ba
11 changed files with 149 additions and 75 deletions

View File

@@ -58,9 +58,12 @@ public class PushableButton : MonoBehaviour
movableParts.DOLocalMoveY(downPositionY, moveDuration);
isButtonDown = true;
foreach (MeshRenderer meshRenderer in wire.GetComponentsInChildren<MeshRenderer>())
if (wire != null)
{
meshRenderer.material = wireActiveMaterial;
foreach (MeshRenderer meshRenderer in wire.GetComponentsInChildren<MeshRenderer>())
{
meshRenderer.material = wireActiveMaterial;
}
}
}
@@ -69,9 +72,12 @@ public class PushableButton : MonoBehaviour
movableParts.DOLocalMoveY(upPositionY, moveDuration);
isButtonDown = false;
foreach (MeshRenderer meshRenderer in wire.GetComponentsInChildren<MeshRenderer>())
if (wire != null)
{
meshRenderer.material = wireInactiveMaterial;
foreach (MeshRenderer meshRenderer in wire.GetComponentsInChildren<MeshRenderer>())
{
meshRenderer.material = wireInactiveMaterial;
}
}
}
}