forked from cgvr/DeltaVR
set up shape detection minigame pieces
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@@ -58,9 +58,12 @@ public class PushableButton : MonoBehaviour
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movableParts.DOLocalMoveY(downPositionY, moveDuration);
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isButtonDown = true;
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foreach (MeshRenderer meshRenderer in wire.GetComponentsInChildren<MeshRenderer>())
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if (wire != null)
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{
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meshRenderer.material = wireActiveMaterial;
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foreach (MeshRenderer meshRenderer in wire.GetComponentsInChildren<MeshRenderer>())
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{
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meshRenderer.material = wireActiveMaterial;
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}
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}
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}
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@@ -69,9 +72,12 @@ public class PushableButton : MonoBehaviour
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movableParts.DOLocalMoveY(upPositionY, moveDuration);
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isButtonDown = false;
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foreach (MeshRenderer meshRenderer in wire.GetComponentsInChildren<MeshRenderer>())
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if (wire != null)
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{
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meshRenderer.material = wireInactiveMaterial;
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foreach (MeshRenderer meshRenderer in wire.GetComponentsInChildren<MeshRenderer>())
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{
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meshRenderer.material = wireInactiveMaterial;
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}
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}
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}
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}
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