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forked from cgvr/DeltaVR

set up shape detection minigame pieces

This commit is contained in:
2026-01-13 16:06:13 +02:00
parent d2ac917db3
commit 3097c404ba
11 changed files with 149 additions and 75 deletions

View File

@@ -147,7 +147,7 @@ public class ArcheryRange : NetworkBehaviour
{
// spawn generated model
targetObject = Instantiate(modelGenerationController.GeneratedModel, randomPos, Quaternion.identity, null);
InitializeArcherytargetObject(targetObject);
InitializeArcheryTargetObject(targetObject);
}
ArcheryTarget target = targetObject.GetComponent<ArcheryTarget>();
@@ -157,7 +157,7 @@ public class ArcheryRange : NetworkBehaviour
return target;
}
private void InitializeArcherytargetObject(GameObject targetObject)
private void InitializeArcheryTargetObject(GameObject targetObject)
{
ArcheryTarget archeryTarget = targetObject.AddComponent<ArcheryTarget>();
archeryTarget.pointsText = archeryTargetPointsText;