forked from cgvr/DeltaVR
set up shape detection minigame pieces
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@@ -147,7 +147,7 @@ public class ArcheryRange : NetworkBehaviour
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{
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// spawn generated model
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targetObject = Instantiate(modelGenerationController.GeneratedModel, randomPos, Quaternion.identity, null);
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InitializeArcherytargetObject(targetObject);
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InitializeArcheryTargetObject(targetObject);
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}
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ArcheryTarget target = targetObject.GetComponent<ArcheryTarget>();
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@@ -157,7 +157,7 @@ public class ArcheryRange : NetworkBehaviour
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return target;
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}
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private void InitializeArcherytargetObject(GameObject targetObject)
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private void InitializeArcheryTargetObject(GameObject targetObject)
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{
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ArcheryTarget archeryTarget = targetObject.AddComponent<ArcheryTarget>();
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archeryTarget.pointsText = archeryTargetPointsText;
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