1
0
forked from cgvr/DeltaVR

fixed bug with shape scanner destroying not whole scannable object, deleted Parent-GeneratedModel objects from scene

This commit is contained in:
2026-03-16 12:04:03 +02:00
parent db60947749
commit 2c8c146a5f
6 changed files with 16 additions and 13 deletions

View File

@@ -131,7 +131,7 @@ public class ShapeScanner : MonoBehaviour
UpdateDisplay(percentage);
}
private void OnConfigurationComplete()
private async void OnConfigurationComplete()
{
// Destroy colliding scannable objects
HashSet<GameObject> allCollidingObjects = new();
@@ -145,17 +145,19 @@ public class ShapeScanner : MonoBehaviour
var grab = collidingObject.GetComponent<XRGrabInteractable>();
if (grab != null && grab.isSelected)
{
var interactor = grab.firstInteractorSelecting; // the hand/controller currently holding it
if (interactor != null)
var interactors = new List<IXRSelectInteractor>(grab.interactorsSelecting); // the controllers currently holding it
foreach (var interactor in interactors)
{
// Transfer ownership: tell the manager to stop the selection
interactionManager.SelectExit(interactor, grab);
grab.enabled = false;
}
}
collidingObject.transform.position = Vector3.zero;
Destroy(collidingObject);
}
await Task.Delay(100);
// Destroy all existing rays
foreach (ShapeScannerRay ray in existingRays)
{