forked from cgvr/DeltaVR
Add baked lightmaps and cubemap
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@@ -116,3 +116,16 @@ Material:
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- _SpecColor: {r: 0.50735295, g: 0.50735295, b: 0.50735295, a: 1}
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- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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@@ -1,5 +1,18 @@
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