forked from cgvr/DeltaVR
fix start game UI
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@@ -7,7 +7,7 @@ TextureImporter:
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mipmaps:
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mipMapMode: 0
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enableMipMap: 1
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sRGBTexture: 1
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sRGBTexture: 0
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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@@ -54,7 +54,7 @@ TextureImporter:
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureType: 0
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textureType: 1
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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